Player Matchup

Xbalanque
Xbalanque
Gold III
PaipNiu
Xbalanque
Gold III
Level 129
God Stats
8W - 3L
1,656 SR
Queue Stats
178W - 180L
1,569 MMR
Solo
Odin
Odin
Gold II
Typphoon
Odin
Gold II
Level 157
God Stats
101W - 64L
1,614 SR
Queue Stats
393W - 397L
1,572 MMR
Solo
Sobek
Sobek
Gold V
cristyroo
Sobek
Gold V
Level 127
God Stats
1W - 3L
1,462 SR
Queue Stats
49W - 42L
1,556 MMR
Party 1
Agni
Agni
Silver I
maxysama
Agni
Silver I
Level 39
God Stats
4W - 5L
1,563 SR
Queue Stats
16W - 16L
1,571 MMR
Solo
Nemesis
Nemesis
Gold V
susanoo2x
Nemesis
Gold V
Level 120
God Stats
2W - 2L
1,289 SR
Queue Stats
49W - 42L
1,556 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,517 SR
1,565 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,463 SR
1,527 MMR
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Gold I
DmndSMURF
Osiris
Gold I
Level 89
God Stats
16W - 12L
1,622 SR
Queue Stats
307W - 296L
1,585 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Nakelo
Sylvanus
Gold IV
Level 122
God Stats
14W - 12L
1,466 SR
Queue Stats
92W - 92L
1,476 MMR
Party 2
Zhong Kui
Zhong Kui
Gold V
suphero
Zhong Kui
Gold V
Level 87
God Stats
1W - 1L
1,227 SR
Queue Stats
62W - 60L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
PaipNiu
Xbalanque
8
0 / 4 / 1
4,807
481
2,022
5,735
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
9
1 / 1 / 0
5,514
551
2,647
5,796
3,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
cristyroo
Sobek
7
0 / 2 / 0
4,684
468
1,254
7,464
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
6
0 / 8 / 1
4,331
433
1,639
6,881
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
susanoo2x
Nemesis
10
2 / 3 / 0
5,745
575
2,768
6,901
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Morgan Le FayGilgameshAthenaSetTiamat

VS

Bans
PersephoneKumbhakarnaApolloDanzaburouArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
5 / 1 / 5
7,231
723
5,511
3,641
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
 
Medusa
10
2 / 1 / 4
6,080
608
4,878
5,257
1,409
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
DmndSMURF
Osiris
11
7 / 0 / 3
7,170
717
4,849
4,553
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Nakelo
Sylvanus
9
2 / 0 / 5
5,448
545
3,643
7,003
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
suphero
Zhong Kui
11
2 / 1 / 1
6,097
610
2,950
5,102
3,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
18
18
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
5
7.5
W
Medusa
 
Medusa
2
1
4
4
W
Osiris
DmndSMURF
Osiris
7
0
3
8.5
W
Sylvanus
Nakelo
Sylvanus
2
0
5
4.5
L
Xbalanque
PaipNiu
Xbalanque
0
4
1
0.13
L
Odin
1
1
0
1
L
Sobek
cristyroo
Sobek
0
2
0
0
L
Agni
0
8
1
0.06
W
Zhong Kui
suphero
Zhong Kui
2
1
1
2.5
L
Nemesis
susanoo2x
Nemesis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,330
Damage
21,831
32,777
Taken
25,556
13,242
Mitigated
12,863
8,677
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,511
996
0
1,230
3,641
1,115
334
400
3,241
41,896
0
W
Medusa
 
Medusa
4,878
1,434
0
1,826
5,257
1,409
0
650
4,607
0
35,545
W
Osiris
DmndSMURF
Osiris
4,849
1,644
0
2,085
4,553
2,836
21
397
4,033
0
37,679
W
Sylvanus
Nakelo
Sylvanus
3,643
1,113
740
2,952
7,003
3,682
0
1,292
5,711
16,031
9,076
L
Xbalanque
PaipNiu
Xbalanque
2,022
641
0
1,433
5,735
1,315
0
1,699
4,036
0
24,003
L
Odin
2,647
491
0
2,673
5,796
3,414
0
1,988
3,332
2,617
23,375
L
Sobek
cristyroo
Sobek
1,254
67
0
2,204
7,464
3,718
0
2,161
5,241
10,647
0
L
Agni
1,639
198
0
701
6,881
2,124
0
3,074
3,578
15,286
1,646
W
Zhong Kui
suphero
Zhong Kui
2,950
483
0
2,989
5,102
3,821
0
547
4,080
27,193
0
L
Nemesis
susanoo2x
Nemesis
2,768
877
0
1,666
6,901
2,671
0
1,879
4,888
0
27,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,081
Gold Earned
32,026
223
Minions Killed
337
0
Camps Cleared
0
913,278
Distance Traveled
966,699
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,231
723
95
10
0
220,156
4
W
Medusa
6,080
608
68
7
0
189,355
3
W
Osiris
7,170
717
80
8
0
205,966
2
W
Sylvanus
5,448
545
31
3
0
184,825
2
L
Xbalanque
4,807
481
59
6
0
163,565
2
L
Odin
5,514
551
63
6
0
176,219
1
L
Sobek
4,684
468
15
2
0
173,025
3
L
Agni
4,331
433
24
2
0
181,554
2
W
Zhong Kui
6,097
610
63
6
0
166,397
0
L
Nemesis
5,745
575
62
6
0
218,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role