Player Matchup

Ymir
Ymir
DeCayed006
Ymir
Level 15
God Stats
3W - 3L
1,291 SR
Queue Stats
33W - 25L
1,489 Elo+
Party 2
Kali
Kali
Duhske
Kali
Level 8
God Stats
13W - 4L
1,500 SR
Queue Stats
408W - 300L
1,551 Elo+
Solo
Chang'e
Chang'e
Skiilz_xo
Chang'e
Level 45
God Stats
12W - 13L
1,271 SR
Queue Stats
389W - 414L
1,311 Elo+
Party 2
Medusa
Medusa
Taiviz
Medusa
Level 15
God Stats
3W - 0L
1,750 SR
Queue Stats
30W - 29L
1,433 Elo+
Party 2
Cerberus
Cerberus
good-lom
Cerberus
Level 16
God Stats
3W - 0L
1,769 SR
Queue Stats
6W - 14L
1,100 Elo+
Solo
Team Averages
Level 20
1,516 SR
1,377 Elo+

VS

Team Averages
Level 23
1,498 SR
1,399 Elo+
Izanami
Izanami
CantTeachIQ
Izanami
Level 53
God Stats
1W - 1L
1,718 SR
Queue Stats
48W - 77L
1,363 Elo+
Party 1
Kali
Kali
DADDY25092001
Kali
Level 26
God Stats
3W - 7L
1,221 SR
Queue Stats
64W - 73L
1,292 Elo+
Solo
Kukulkan
Kukulkan
HDEATH123456789
Kukulkan
Level 4
God Stats
5W - 4L
1,592 SR
Queue Stats
28W - 30L
1,407 Elo+
Solo
Fenrir
Fenrir
LEFT2BLEED-19
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,430 Elo+
Party 1
Loki
Loki
seghenbadaman3
Loki
Level 26
God Stats
4W - 3L
1,459 SR
Queue Stats
66W - 83L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 4
9,518
560
5,214
9,068
4,122
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
Duhske
Kali
19
20 / 2 / 3
12,809
753
17,675
12,367
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Skiilz_xo
Chang'e
13
4 / 3 / 6
8,524
501
8,141
11,181
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Taiviz
Medusa
14
3 / 2 / 2
8,256
486
8,488
9,247
2,606
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
good-lom
Cerberus
12
0 / 2 / 4
7,359
433
806
7,451
3,995
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CantTeachIQ
Izanami
12
2 / 5 / 2
7,740
455
3,959
9,216
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 9 / 1
7,905
465
5,960
13,717
6,606
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
14
3 / 8 / 1
8,027
472
5,640
9,481
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 3
7,101
418
3,733
14,743
6,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 7 / 1
8,537
502
6,385
12,879
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
33
Kills
11
11
Deaths
33
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
CantTeachIQ
Izanami
2
5
2
0.6
L
1
9
1
0.17
W
6
2
4
4
W
Kali
Duhske
Kali
20
2
3
10.75
L
Kukulkan
3
8
1
0.44
L
1
4
3
0.63
W
Chang'e
Skiilz_xo
Chang'e
4
3
6
2.33
W
Medusa
Taiviz
Medusa
3
2
2
2
W
Cerberus
good-lom
Cerberus
0
2
4
1
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,324
Damage
25,677
49,314
Taken
60,036
21,456
Mitigated
21,233
17,147
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CantTeachIQ
Izanami
3,959
1,968
0
2,465
9,216
2,198
600
499
8,717
0
47,496
L
5,960
2,611
0
2,583
13,717
6,606
50
4,615
9,102
0
40,762
W
5,214
331
0
934
9,068
4,122
2,567
0
9,068
44,207
0
W
Kali
Duhske
Kali
17,675
9,251
0
6,398
12,367
7,276
0
110
12,257
0
88,183
L
Kukulkan
5,640
1,055
0
230
9,481
2,914
693
4,494
4,987
39,128
0
L
3,733
450
0
3,537
14,743
6,228
0
2,532
12,211
0
18,951
W
Chang'e
Skiilz_xo
Chang'e
8,141
978
433
4,144
11,181
3,457
41
3,174
8,007
41,804
0
W
Medusa
Taiviz
Medusa
8,488
4,016
0
3,593
9,247
2,606
1,954
660
8,587
0
45,048
W
Cerberus
good-lom
Cerberus
806
0
0
1,645
7,451
3,995
883
1,696
5,755
25,101
0
L
6,385
2,451
0
3,310
12,879
3,287
0
2,292
10,587
0
39,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,466
Gold Earned
39,310
429
Minions Killed
326
0
Camps Cleared
0
1,519,957
Distance Traveled
1,325,805
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,740
455
102
6
0
247,812
1
L
Kali
7,905
465
67
4
0
231,479
0
W
Ymir
9,518
560
105
6
0
246,014
1
W
Kali
12,809
753
127
7
0
371,841
1
L
Kukulkan
8,027
472
71
4
0
276,021
1
L
Fenrir
7,101
418
23
1
0
252,751
4
W
Chang'e
8,524
501
71
4
0
307,633
4
W
Medusa
8,256
486
73
4
0
301,926
3
W
Cerberus
7,359
433
53
3
0
292,543
1
L
Loki
8,537
502
63
4
0
317,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role