Player Matchup

Yemoja
Yemoja
DamnHeTrash
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
1,242 Elo+
Solo
Sun Wukong
Sun Wukong
KevinHarten
Sun Wukong
Level 2
God Stats
0W - 1L
1,716 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
OneBigMush
Bakasura
Level 19
God Stats
5W - 9L
1,522 SR
Queue Stats
5W - 11L
1,315 Elo+
Solo
Izanami
Izanami
aawwer
Izanami
Level 8
God Stats
3W - 9L
1,379 SR
Queue Stats
7W - 17L
1,213 Elo+
Solo
Nox
Nox
oO-OufOuf-Oo
Nox
Level 26
God Stats
29W - 20L
1,609 SR
Queue Stats
73W - 76L
1,281 Elo+
Solo
Team Averages
Level 13
1,545 SR
1,310 Elo+

VS

Team Averages
Level 23
1,490 SR
1,491 Elo+
Neith
Neith
Microhh0
Neith
Level 26
God Stats
10W - 10L
1,489 SR
Queue Stats
67W - 58L
1,394 Elo+
Solo
Ares
Ares
Mr-MaitreYoda
Ares
Level 27
God Stats
6W - 5L
1,495 SR
Queue Stats
39W - 35L
1,523 Elo+
Solo
Medusa
Medusa
heldopsneakerz
Medusa
Level 28
God Stats
28W - 30L
1,465 SR
Queue Stats
53W - 65L
1,325 Elo+
Solo
Merlin
Merlin
kasra30
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,714 Elo+
Solo
Agni
Agni
suzuloko4x4
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 8 / 2
9,112
380
5,892
15,743
14,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
KevinHarten
Sun Wukong
16
2 / 4 / 1
10,083
420
8,326
22,101
14,285
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
OneBigMush
Bakasura
13
3 / 8 / 1
9,434
393
11,319
18,037
7,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
aawwer
Izanami
14
0 / 11 / 2
8,870
370
4,774
19,378
6,215
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 7 / 0
9,127
380
6,464
11,316
3,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Microhh0
Neith
16
7 / 1 / 14
10,922
455
11,463
10,456
3,989
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
5 / 2 / 15
11,598
483
5,956
17,457
19,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 1 / 16
10,215
426
8,942
9,616
6,031
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
kasra30
Merlin
16
4 / 1 / 5
10,380
433
9,742
7,821
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
18 / 0 / 7
14,130
589
25,303
11,224
6,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
95
5
Kills
38
38
Deaths
5
6
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
8
2
0.13
L
Sun Wukong
KevinHarten
Sun Wukong
2
4
1
0.63
W
Neith
Microhh0
Neith
7
1
14
14
W
5
2
15
6.25
L
Bakasura
OneBigMush
Bakasura
3
8
1
0.44
L
Izanami
aawwer
Izanami
0
11
2
0.09
W
4
1
16
12
W
Merlin
kasra30
Merlin
4
1
5
6.5
L
0
7
0
0
W
18
0
7
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,775
Damage
61,406
86,575
Taken
56,574
45,919
Mitigated
38,653
11,665
Healing
15,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,892
585
2,304
393
15,743
14,413
471
6,743
9,000
29,949
0
L
Sun Wukong
KevinHarten
Sun Wukong
8,326
605
0
5,624
22,101
14,285
175
12,836
9,265
0
63,637
W
Neith
Microhh0
Neith
11,463
6,411
0
1,683
10,456
3,989
1,448
4,019
6,257
0
48,722
W
5,956
374
0
2,485
17,457
19,020
1,102
2,753
13,948
38,156
0
L
Bakasura
OneBigMush
Bakasura
11,319
8,630
0
1,426
18,037
7,115
643
7,159
10,878
0
41,920
L
Izanami
aawwer
Izanami
4,774
2,385
0
1,624
19,378
6,215
2,680
7,218
12,160
0
58,179
W
8,942
3,495
0
1,000
9,616
6,031
2,022
2,810
6,433
0
54,733
W
Merlin
kasra30
Merlin
9,742
427
0
3,136
7,821
2,999
349
1,057
6,484
54,286
0
L
6,464
136
0
294
11,316
3,891
320
7,045
4,271
45,621
0
W
25,303
1,092
626
6,763
11,224
6,614
2,060
1,717
9,439
125,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,626
Gold Earned
57,245
416
Minions Killed
510
0
Camps Cleared
0
1,870,762
Distance Traveled
2,257,517
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,112
380
56
2
0
346,255
4
L
Sun Wukong
10,083
420
86
4
0
409,514
0
W
Neith
10,922
455
80
3
0
439,173
0
W
Ares
11,598
483
56
2
0
475,660
6
L
Bakasura
9,434
393
85
4
0
409,608
0
L
Izanami
8,870
370
105
4
0
332,655
0
W
Medusa
10,215
426
81
3
0
425,439
2
W
Merlin
10,380
433
91
4
0
408,762
0
L
Nox
9,127
380
84
4
0
372,730
7
W
Agni
14,130
589
202
8
0
508,483
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role