Player Matchup

Thanatos
Thanatos
LSG_Ace
Thanatos
Level 141
God Stats
12W - 12L
1,585 SR
Queue Stats
131W - 139L
1,488 Elo+
Solo
Eset
Eset
SunfIhwer
Eset
Level 65
God Stats
3W - 0L
1,944 SR
Queue Stats
170W - 64L
1,774 Elo+
Party 1
Pele
Pele
moemoe510
Pele
Level 42
God Stats
4W - 5L
1,295 SR
Queue Stats
38W - 55L
1,364 Elo+
Party 1
Team Averages
Level 83
1,608 SR
1,542 Elo+

VS

Team Averages
Level 112
1,521 SR
1,495 Elo+
Izanami
Izanami
Anubus_Libra
Izanami
Level 123
God Stats
2W - 3L
1,529 SR
Queue Stats
119W - 137L
1,621 Elo+
Solo
Sylvanus
Sylvanus
ClampedByCam
Sylvanus
Level 108
God Stats
0W - 1L
1,468 SR
Queue Stats
0W - 3L
1,308 Elo+
Solo
Nox
Nox
NS_BRUTALMILEENA
Nox
Level 106
God Stats
16W - 16L
1,565 SR
Queue Stats
439W - 416L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LSG_Ace
Thanatos
14
14 / 2 / 8
10,021
911
12,155
11,945
6,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
14
9 / 1 / 15
9,886
899
21,913
9,041
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
10
2 / 2 / 11
7,771
706
2,335
7,783
5,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anubus_Libra
Izanami
10
1 / 10 / 3
6,946
631
7,275
11,341
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
ClampedByCam
Sylvanus
10
3 / 8 / 0
7,509
683
6,998
15,133
8,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 7 / 2
7,289
663
3,322
13,607
8,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
25
Kills
5
5
Deaths
25
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anubus_Libra
Izanami
1
10
3
0.25
L
Sylvanus
ClampedByCam
Sylvanus
3
8
0
0.38
W
Thanatos
LSG_Ace
Thanatos
14
2
8
9
L
1
7
2
0.29
W
Eset
9
1
15
16.5
W
Pele
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,403
Damage
17,595
28,769
Taken
40,081
16,322
Mitigated
19,594
14,541
Healing
4,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anubus_Libra
Izanami
7,275
4,472
0
183
11,341
2,985
0
6,391
4,512
0
21,290
L
Sylvanus
ClampedByCam
Sylvanus
6,998
1,410
464
1,956
15,133
8,567
0
9,010
5,376
15,283
2,188
W
Thanatos
LSG_Ace
Thanatos
12,155
3,682
0
8,763
11,945
6,904
635
3,838
8,107
0
27,496
L
3,322
604
0
2,102
13,607
8,042
0
5,486
7,577
10,918
0
W
Eset
21,913
2,012
1,730
2,997
9,041
3,671
1,466
3,688
5,353
49,357
0
W
Pele
2,335
205
0
1,051
7,783
5,747
359
2,718
5,065
0
9,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,678
Gold Earned
21,744
132
Minions Killed
85
8
Camps Cleared
1
568,067
Distance Traveled
463,909
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,946
631
40
4
0
142,730
3
L
Sylvanus
7,509
683
27
2
1
147,191
0
W
Thanatos
10,021
911
35
3
4
205,166
3
L
Nox
7,289
663
18
2
0
173,988
3
W
Eset
9,886
899
78
7
4
198,917
1
W
Pele
7,771
706
19
2
0
163,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role