Player Matchup

Gilgamesh
Gilgamesh
Derpycrep
Gilgamesh
Level 128
God Stats
7W - 5L
1,848 SR
Queue Stats
756W - 333L
1,867 Elo+
Party 1
Sol
Sol
Kyae
Sol
Level 133
God Stats
46W - 10L
1,805 SR
Queue Stats
610W - 239L
1,831 Elo+
Party 1
Ne Zha
Ne Zha
QlutchIsKing
Ne Zha
Level 150
God Stats
2W - 1L
1,514 SR
Queue Stats
463W - 142L
1,889 Elo+
Party 1
Team Averages
Level 137
1,722 SR
1,863 Elo+

VS

Team Averages
Level 146
1,624 SR
1,639 Elo+
Fenrir
Fenrir
DevilChand
Fenrir
Level 145
God Stats
11W - 8L
1,469 SR
Queue Stats
268W - 174L
1,658 Elo+
Party 2
Xing Tian
Xing Tian
Pandoras_AU
Xing Tian
Level 144
God Stats
2W - 1L
1,637 SR
Queue Stats
69W - 85L
1,591 Elo+
Solo
Baron Samedi
Baron Samedi
ronoc1994
Baron Samedi
Level 148
God Stats
13W - 5L
1,764 SR
Queue Stats
286W - 185L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Derpycrep
Gilgamesh
11
2 / 2 / 10
7,341
734
5,783
9,892
6,360
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sol
Kyae
Sol
13
6 / 0 / 6
8,312
831
13,273
3,765
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
10
4 / 2 / 8
7,367
737
6,167
6,150
3,565
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DevilChand
Fenrir
10
2 / 4 / 2
6,431
643
4,259
9,830
4,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Xing Tian
Pandoras_AU
Xing Tian
10
2 / 3 / 2
6,946
695
3,140
10,761
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
ronoc1994
Baron Samedi
9
0 / 5 / 4
6,032
603
4,129
8,098
3,389
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
12
Kills
4
4
Deaths
12
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Derpycrep
Gilgamesh
2
2
10
3.5
L
Fenrir
DevilChand
Fenrir
2
4
2
0.75
W
Sol
Kyae
Sol
6
0
6
9
L
Xing Tian
Pandoras_AU
Xing Tian
2
3
2
1
W
Ne Zha
4
2
8
4
L
Baron Samedi
ronoc1994
Baron Samedi
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,223
Damage
11,528
19,807
Taken
28,689
11,237
Mitigated
17,190
6,399
Healing
7,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Derpycrep
Gilgamesh
5,783
1,085
177
1,845
9,892
6,360
63
3,690
5,909
0
16,469
L
Fenrir
DevilChand
Fenrir
4,259
550
0
1,799
9,830
4,907
0
5,521
4,309
0
9,893
W
Sol
Kyae
Sol
13,273
5,171
0
2,806
3,765
1,312
1,600
1,646
2,034
42,642
3,069
L
Xing Tian
Pandoras_AU
Xing Tian
3,140
213
0
2,064
10,761
8,894
0
5,011
5,750
11,409
0
W
Ne Zha
6,167
1,997
0
1,571
6,150
3,565
104
2,255
3,854
0
15,449
L
Baron Samedi
ronoc1994
Baron Samedi
4,129
131
1,342
2,396
8,098
3,389
0
1,883
6,215
23,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,020
Gold Earned
19,409
118
Minions Killed
86
6
Camps Cleared
3
544,466
Distance Traveled
541,652
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,341
734
20
2
1
192,774
2
L
Fenrir
6,431
643
16
2
2
187,068
2
W
Sol
8,312
831
75
8
3
177,746
5
L
Xing Tian
6,946
695
21
2
0
191,115
1
W
Ne Zha
7,367
737
23
2
2
173,946
3
L
Baron Samedi
6,032
603
49
5
1
163,469
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role