Player Matchup

Ah Puch
Ah Puch
LordAlcachofa
Ah Puch
Level 153
God Stats
9W - 9L
1,463 SR
Queue Stats
230W - 215L
1,481 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LordRepollo
Ah Muzen Cab
Level 144
God Stats
5W - 2L
1,687 SR
Queue Stats
240W - 234L
1,488 Elo+
Party 1
The Morrigan
The Morrigan
alkhnfriksa
The Morrigan
Level 148
God Stats
6W - 5L
1,300 SR
Queue Stats
279W - 294L
1,437 Elo+
Solo
Cerberus
Cerberus
paddifee
Cerberus
Level 149
God Stats
58W - 43L
1,566 SR
Queue Stats
289W - 286L
1,476 Elo+
Solo
Bastet
Bastet
情义丶永远
Bastet
Level 149
God Stats
3W - 1L
1,574 SR
Queue Stats
62W - 68L
1,491 Elo+
Solo
Team Averages
Level 149
1,518 SR
1,474 Elo+

VS

Team Averages
Level 112
1,463 SR
1,496 Elo+
Rama
Rama
Angaarde
Rama
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
383W - 371L
1,484 Elo+
Solo
Arachne
Arachne
DerMofl
Arachne
Level 85
God Stats
17W - 12L
1,525 SR
Queue Stats
182W - 135L
1,539 Elo+
Solo
Yemoja
Yemoja
Toetje
Yemoja
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,507 Elo+
Solo
Merlin
Merlin
delvalle01
Merlin
Level 109
God Stats
0W - 3L
1,259 SR
Queue Stats
217W - 225L
1,490 Elo+
Solo
Cthulhu
Cthulhu
zaser5
Cthulhu
Level 103
God Stats
7W - 6L
1,533 SR
Queue Stats
124W - 121L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
4 / 4 / 4
12,980
541
19,639
16,561
7,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
LordRepollo
Ah Muzen Cab
20
8 / 2 / 6
14,775
616
23,212
21,602
9,644
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
alkhnfriksa
The Morrigan
20
3 / 2 / 5
14,270
595
13,788
9,559
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
paddifee
Cerberus
16
4 / 1 / 6
12,027
501
10,002
26,863
27,637
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 3 / 6
13,474
561
13,254
21,696
8,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
2 / 8 / 2
10,864
453
12,597
19,260
6,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
DerMofl
Arachne
9
0 / 4 / 2
7,756
323
2,373
8,375
3,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Toetje
Yemoja
14
1 / 3 / 6
9,683
403
4,616
20,981
24,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
delvalle01
Merlin
18
5 / 5 / 1
11,736
489
14,189
17,312
8,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
zaser5
Cthulhu
16
3 / 5 / 0
10,704
446
14,042
27,327
23,632
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
25
Kills
11
12
Deaths
25
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
2
8
2
0.38
L
Arachne
DerMofl
Arachne
0
4
2
0.25
W
Ah Puch
4
4
4
1.5
W
Ah Muzen Cab
LordRepollo
Ah Muzen Cab
8
2
6
5.5
L
Yemoja
Toetje
Yemoja
1
3
6
1.33
W
The Morrigan
alkhnfriksa
The Morrigan
3
2
5
2.75
L
Merlin
delvalle01
Merlin
5
5
1
1.1
W
Cerberus
paddifee
Cerberus
4
1
6
7
L
Cthulhu
zaser5
Cthulhu
3
5
0
0.6
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,895
Damage
47,817
96,281
Taken
93,255
56,926
Mitigated
65,265
39,228
Healing
14,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
12,597
8,616
0
3,501
19,260
6,261
750
4,857
14,403
0
84,392
L
Arachne
DerMofl
Arachne
2,373
1,433
0
2,771
8,375
3,120
44
4,470
3,905
0
28,038
W
Ah Puch
19,639
655
0
6,334
16,561
7,264
2,367
6,130
10,431
96,185
0
W
Ah Muzen Cab
LordRepollo
Ah Muzen Cab
23,212
12,712
0
12,955
21,602
9,644
10,286
6,365
15,237
0
151,661
L
Yemoja
Toetje
Yemoja
4,616
928
1,242
2,410
20,981
24,246
186
9,616
11,365
22,421
0
W
The Morrigan
alkhnfriksa
The Morrigan
13,788
1,931
2,199
3,191
9,559
4,287
2,789
4,846
4,713
93,074
10,741
L
Merlin
delvalle01
Merlin
14,189
742
121
1,957
17,312
8,006
0
9,088
8,224
82,094
0
W
Cerberus
paddifee
Cerberus
10,002
0
0
6,587
26,863
27,637
185
9,471
17,392
37,812
0
L
Cthulhu
zaser5
Cthulhu
14,042
340
149
2,511
27,327
23,632
0
14,785
12,542
71,169
0
W
13,254
5,093
0
7,962
21,696
8,094
1,051
7,585
14,111
0
99,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,526
Gold Earned
50,743
706
Minions Killed
551
0
Camps Cleared
0
2,201,605
Distance Traveled
1,912,095
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,864
453
177
7
0
382,210
4
L
Arachne
7,756
323
62
3
0
278,125
0
W
Ah Puch
12,980
541
155
6
0
414,833
2
W
Ah Muzen Cab
14,775
616
214
9
0
433,680
4
L
Yemoja
9,683
403
35
1
0
429,420
3
W
The Morrigan
14,270
595
178
7
0
369,480
4
L
Merlin
11,736
489
157
7
0
387,858
0
W
Cerberus
12,027
501
44
2
0
499,093
8
L
Cthulhu
10,704
446
120
5
0
434,482
7
W
Bastet
13,474
561
115
5
0
484,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role