Player Matchup

Mercury
Mercury
 
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Buggy2400
Danzaburou
Level 38
God Stats
30W - 50L
1,374 SR
Queue Stats
140W - 178L
1,341 Elo+
Party 1
Artio
Artio
Daedalus34566
Artio
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 109L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
Emrickninja
Amaterasu
Level 6
God Stats
39W - 38L
1,310 SR
Queue Stats
84W - 99L
1,194 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LethalWeapon279
Morgan Le Fay
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
18W - 26L
1,437 Elo+
Solo
Team Averages
Level 24
1,437 SR
1,375 Elo+

VS

Team Averages
Level 25
1,631 SR
1,453 Elo+
Chang'e
Chang'e
 
Chang'e
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FillerEpisode
Loki
Level 25
God Stats
21W - 8L
1,626 SR
Queue Stats
72W - 49L
1,514 Elo+
Solo
Hera
Hera
Madachoo
Hera
Level 24
God Stats
5W - 1L
1,757 SR
Queue Stats
31W - 22L
1,449 Elo+
Solo
King Arthur
King Arthur
Pandasan527
King Arthur
Level 25
God Stats
2W - 0L
1,771 SR
Queue Stats
61W - 46L
1,431 Elo+
Solo
Anubis
Anubis
SebasgCr34
Anubis
Level 27
God Stats
74W - 77L
1,500 SR
Queue Stats
86W - 101L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 4 / 2
6,207
517
4,457
10,173
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Buggy2400
Danzaburou
8
1 / 3 / 1
5,345
445
2,041
5,605
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 2
5,484
457
1,834
7,643
4,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Emrickninja
Amaterasu
9
0 / 5 / 0
4,984
415
2,430
7,439
4,347
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
LethalWeapon279
Morgan Le Fay
9
2 / 2 / 0
5,570
464
4,548
4,964
1,458
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 2 / 8
5,818
485
6,545
7,247
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
8 / 1 / 1
7,180
598
4,511
6,116
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
10
3 / 1 / 5
6,580
548
3,853
4,303
1,169
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Pandasan527
King Arthur
12
3 / 0 / 1
7,503
625
3,274
5,088
3,436
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
SebasgCr34
Anubis
8
1 / 3 / 4
5,458
455
3,876
7,647
2,495
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
16
17
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
4
2
1
W
Chang'e
 
Chang'e
1
2
8
2.5
L
Danzaburou
Buggy2400
Danzaburou
1
3
1
0.5
L
0
3
2
0.33
L
Amaterasu
Emrickninja
Amaterasu
0
5
0
0
W
8
1
1
8.5
L
Morgan Le Fay
LethalWeapon279
Morgan Le Fay
2
2
0
1
W
Hera
3
1
5
5.5
W
King Arthur
Pandasan527
King Arthur
3
0
1
3.5
W
Anubis
SebasgCr34
Anubis
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,310
Damage
22,059
35,824
Taken
30,401
14,203
Mitigated
10,661
7,278
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,457
1,949
0
2,822
10,173
2,661
0
4,670
5,335
0
33,031
W
Chang'e
 
Chang'e
6,545
662
822
2,373
7,247
1,884
504
2,355
4,892
17,667
0
L
Danzaburou
Buggy2400
Danzaburou
2,041
567
0
738
5,605
1,336
210
2,117
3,350
0
24,911
L
1,834
105
31
2,119
7,643
4,401
0
4,394
2,923
13,805
0
L
Amaterasu
Emrickninja
Amaterasu
2,430
1,395
0
618
7,439
4,347
0
0
7,439
0
17,010
W
4,511
1,155
0
2,537
6,116
1,677
0
569
5,547
0
37,219
L
Morgan Le Fay
LethalWeapon279
Morgan Le Fay
4,548
792
0
950
4,964
1,458
0
2,395
2,503
24,359
0
W
Hera
3,853
595
230
1,430
4,303
1,169
522
2,087
2,216
30,140
0
W
King Arthur
Pandasan527
King Arthur
3,274
760
0
1,125
5,088
3,436
0
199
4,889
0
37,913
W
Anubis
SebasgCr34
Anubis
3,876
194
135
2,646
7,647
2,495
344
1,172
6,475
26,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
32,539
220
Minions Killed
279
0
Camps Cleared
0
1,080,032
Distance Traveled
1,120,193
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,207
517
74
6
0
260,100
4
W
Chang'e
5,818
485
31
3
0
227,106
2
L
Danzaburou
5,345
445
48
4
0
176,425
0
L
Artio
5,484
457
19
2
0
236,532
2
L
Amaterasu
4,984
415
39
3
0
199,130
4
W
Loki
7,180
598
66
6
0
254,143
2
L
Morgan Le Fay
5,570
464
40
3
0
207,845
4
W
Hera
6,580
548
57
5
0
231,650
6
W
King Arthur
7,503
625
90
8
0
211,495
4
W
Anubis
5,458
455
35
3
0
195,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role