Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
BLACKBEAR488
Zeus
Level 67
God Stats
30W - 29L
1,527 SR
Queue Stats
101W - 161L
1,354 Elo+
Party 1
Neith
Neith
MEAT SATCHET
Neith
Level 69
God Stats
18W - 29L
1,431 SR
Queue Stats
24W - 60L
1,300 Elo+
Party 1
Team Averages
Level 86
1,492 SR
1,431 Elo+

VS

Team Averages
Level 94
1,597 SR
1,491 Elo+
Artemis
Artemis
Arveni-754
Artemis
Level 64
God Stats
1W - 1L
1,709 SR
Queue Stats
11W - 9L
1,474 Elo+
Party 2
Anubis
Anubis
DaGirlNextDoor18
Anubis
Level 106
God Stats
22W - 20L
1,498 SR
Queue Stats
335W - 400L
1,442 Elo+
Party 3
Athena
Athena
Kaizo_The_Dragon
Athena
Level 91
God Stats
9W - 1L
1,754 SR
Queue Stats
15W - 9L
1,513 Elo+
Party 2
Fenrir
Fenrir
MinDiesel
Fenrir
Level 102
God Stats
194W - 183L
1,514 SR
Queue Stats
448W - 482L
1,483 Elo+
Party 3
Chaac
Chaac
TTV_DocPhantasm
Chaac
Level 108
God Stats
7W - 4L
1,508 SR
Queue Stats
26W - 20L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
0 / 4 / 1
4,789
479
2,880
7,900
1,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Odin
 
Odin
8
0 / 3 / 0
4,773
477
3,027
7,035
3,338
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
 
Gilgamesh
7
0 / 2 / 1
4,711
471
3,178
8,399
2,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
4,984
498
4,507
4,055
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,085
509
2,823
3,462
826
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Arveni-754
Artemis
9
0 / 1 / 2
5,058
506
4,058
3,328
742
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 0 / 3
6,954
695
6,566
6,299
3,220
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 0 / 0
5,038
504
2,418
6,493
4,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
MinDiesel
Fenrir
10
3 / 0 / 1
5,942
594
3,159
5,977
1,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 1
6,700
670
4,546
6,189
6,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
12
12
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
4
1
0.13
L
Odin
 
Odin
0
3
0
0
L
Gilgamesh
 
Gilgamesh
0
2
1
0.25
W
Artemis
Arveni-754
Artemis
0
1
2
1
L
0
2
0
0
W
5
0
3
6.5
W
1
0
0
1
L
1
1
0
1
W
Fenrir
MinDiesel
Fenrir
3
0
1
3.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,415
Damage
20,747
30,851
Taken
28,286
9,112
Mitigated
16,405
10,154
Healing
9,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,880
749
0
3,523
7,900
1,830
0
2,704
5,196
0
26,697
L
Odin
 
Odin
3,027
1,088
0
2,017
7,035
3,338
0
1,671
5,364
0
17,450
L
Gilgamesh
 
Gilgamesh
3,178
556
143
1,874
8,399
2,140
0
3,195
5,204
0
16,681
W
Artemis
Arveni-754
Artemis
4,058
1,372
0
0
3,328
742
0
0
3,328
0
27,130
L
4,507
382
46
909
4,055
978
259
1,062
2,993
26,559
0
W
6,566
667
0
4,104
6,299
3,220
823
3,112
3,144
41,950
0
W
2,418
790
424
1,559
6,493
4,291
0
0
6,455
13,311
0
L
2,823
597
0
1,642
3,462
826
87
352
3,110
0
24,273
W
Fenrir
MinDiesel
Fenrir
3,159
1,286
0
653
5,977
1,817
0
1,018
4,916
0
28,350
W
4,546
860
0
2,596
6,189
6,335
213
377
5,523
0
30,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,342
Gold Earned
29,692
217
Minions Killed
272
0
Camps Cleared
0
958,900
Distance Traveled
1,023,945
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,789
479
49
5
0
190,297
1
L
Odin
4,773
477
34
3
0
202,324
3
L
Gilgamesh
4,711
471
30
3
0
198,505
2
W
Artemis
5,058
506
52
5
0
183,701
0
L
Zeus
4,984
498
51
5
0
178,502
3
W
Anubis
6,954
695
76
8
0
202,088
5
W
Athena
5,038
504
23
2
0
213,111
2
L
Neith
5,085
509
53
5
0
189,272
1
W
Fenrir
5,942
594
57
6
0
220,466
4
W
Chaac
6,700
670
64
6
0
204,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role