Player Matchup

Neith
Neith
CasaParco
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,644 Elo+
Party 2
Sol
Sol
SimuBlackShark
Sol
Level 25
God Stats
7W - 21L
1,306 SR
Queue Stats
8W - 27L
1,134 Elo+
Solo
Tyr
Tyr
sgtMATZ
Tyr
Level 104
God Stats
8W - 5L
1,500 SR
Queue Stats
147W - 130L
1,644 Elo+
Party 2
Team Averages
Level 44
1,435 SR
1,474 Elo+

VS

Team Averages
Level 109
1,499 SR
1,467 Elo+
Sol
Sol
 
Sol
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
LandLayer
Hou Yi
Level 133
God Stats
3W - 5L
1,496 SR
Queue Stats
178W - 151L
1,538 Elo+
Party 1
King Arthur
King Arthur
uva4
King Arthur
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CasaParco
Neith
17
8 / 6 / 6
13,044
725
17,055
15,319
5,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 11
11,285
627
10,223
11,951
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
17
6 / 3 / 7
13,019
723
17,370
20,139
21,073
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 5 / 4
11,917
662
18,367
18,864
9,493
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
LandLayer
Hou Yi
15
4 / 4 / 8
12,136
674
14,881
17,182
7,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
uva4
King Arthur
13
2 / 6 / 8
10,658
592
5,771
19,990
21,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
15
Kills
14
15
Deaths
15
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
8
5
4
2
W
Neith
CasaParco
Neith
8
6
6
1.83
L
Hou Yi
LandLayer
Hou Yi
4
4
8
2
W
1
6
11
1.08
W
Tyr
6
3
7
3.17
L
King Arthur
uva4
King Arthur
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,648
Damage
39,019
47,409
Taken
56,036
30,704
Mitigated
38,720
14,144
Healing
13,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,367
6,639
0
8,459
18,864
9,493
1,415
1,112
17,646
50,210
0
W
Neith
CasaParco
Neith
17,055
7,645
0
4,397
15,319
5,707
1,987
6,038
9,281
0
58,756
L
Hou Yi
LandLayer
Hou Yi
14,881
6,452
0
3,414
17,182
7,435
1,733
3,286
13,578
0
60,267
W
10,223
2,057
351
2,519
11,951
3,924
865
5,405
6,546
35,606
0
W
Tyr
17,370
3,000
0
6,877
20,139
21,073
0
7,580
12,559
0
45,806
L
King Arthur
uva4
King Arthur
5,771
1,043
0
1,739
19,990
21,792
38
5,309
14,196
0
16,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,348
Gold Earned
34,711
189
Minions Killed
193
7
Camps Cleared
8
992,963
Distance Traveled
914,929
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,917
662
63
4
3
304,163
2
W
Neith
13,044
725
69
4
4
310,616
4
L
Hou Yi
12,136
674
105
6
4
300,120
4
W
Sol
11,285
627
80
4
1
312,097
0
W
Tyr
13,019
723
40
2
2
370,250
6
L
King Arthur
10,658
592
25
1
1
310,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role