Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BlameEchoNChill
Kukulkan
Level 119
God Stats
5W - 7L
1,407 SR
Queue Stats
78W - 85L
1,428 Elo+
Party 1
Charybdis
Charybdis
KA1OKXN
Charybdis
Level 56
God Stats
48W - 40L
1,496 SR
Queue Stats
329W - 297L
1,460 Elo+
Solo
Odin
Odin
harmonioustrill
Odin
Level 127
God Stats
5W - 0L
1,771 SR
Queue Stats
63W - 68L
1,459 Elo+
Solo
Nu Wa
Nu Wa
pSiloGuitarensis
Nu Wa
Level 88
God Stats
25W - 11L
1,667 SR
Queue Stats
411W - 437L
1,443 Elo+
Solo
Team Averages
Level 99
1,568 SR
1,458 Elo+

VS

Team Averages
Level 107
1,473 SR
1,487 Elo+
Artemis
Artemis
 
Artemis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
EliteFour0
Merlin
Level 154
God Stats
13W - 25L
1,387 SR
Queue Stats
526W - 576L
1,418 Elo+
Solo
Sylvanus
Sylvanus
Evil Penguins
Sylvanus
Level 66
God Stats
8W - 7L
1,486 SR
Queue Stats
254W - 254L
1,478 Elo+
Solo
Danzaburou
Danzaburou
NoGood-tailcoat
Danzaburou
Level 67
God Stats
46W - 37L
1,491 SR
Queue Stats
125W - 125L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
5 / 1 / 5
6,967
1,393
5,168
5,100
1,746
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
11
0 / 2 / 10
5,933
1,187
2,162
3,944
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
KA1OKXN
Charybdis
12
2 / 0 / 11
6,684
1,337
5,899
3,971
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 1 / 8
7,200
1,440
4,742
3,219
1,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
3 / 2 / 8
6,483
1,297
5,118
3,666
1,215
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

366

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 1 / 3
6,429
1,286
3,814
3,635
1,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
 
Bastet
11
2 / 4 / 1
5,876
1,175
4,589
7,809
2,604
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Merlin
EliteFour0
Merlin
12
0 / 5 / 5
6,280
1,256
5,040
6,728
2,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Evil Penguins
Sylvanus
10
0 / 2 / 2
5,223
1,045
459
2,612
1,755
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
NoGood-tailcoat
Danzaburou
11
2 / 3 / 2
6,308
1,262
3,820
4,924
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
15
Kills
6
6
Deaths
15
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
5
7.5
L
Artemis
 
Artemis
2
1
3
3.5
L
Bastet
 
Bastet
2
4
1
0.63
W
Kukulkan
0
2
10
2.5
L
Merlin
EliteFour0
Merlin
0
5
5
0.5
L
Sylvanus
Evil Penguins
Sylvanus
0
2
2
0.5
W
Charybdis
KA1OKXN
Charybdis
2
0
11
7.5
L
Danzaburou
NoGood-tailcoat
Danzaburou
2
3
2
1
W
5
1
8
9
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,089
Damage
17,722
19,900
Taken
25,708
7,701
Mitigated
9,604
3,579
Healing
882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,168
4,370
183
1,740
5,100
1,746
0
980
4,120
0
9,262
L
Artemis
 
Artemis
3,814
1,297
96
113
3,635
1,631
0
1,132
2,473
0
19,728
L
Bastet
 
Bastet
4,589
695
0
0
7,809
2,604
0
1,886
5,857
0
10,128
W
Kukulkan
2,162
186
168
177
3,944
1,389
0
857
3,087
13,659
0
L
Merlin
EliteFour0
Merlin
5,040
588
0
219
6,728
2,090
0
1,934
4,784
23,325
0
L
Sylvanus
Evil Penguins
Sylvanus
459
34
21
227
2,612
1,755
0
1,057
1,527
2,595
0
W
Charybdis
KA1OKXN
Charybdis
5,899
3,784
0
1,069
3,971
1,366
0
1,418
2,553
0
21,110
L
Danzaburou
NoGood-tailcoat
Danzaburou
3,820
1,049
0
206
4,924
1,524
0
1,113
3,787
0
13,882
W
4,742
778
0
0
3,219
1,985
0
575
2,644
0
7,476
W
5,118
1,371
0
242
3,666
1,215
0
1,669
1,997
15,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,267
Gold Earned
30,116
123
Minions Killed
106
6
Camps Cleared
5
501,836
Distance Traveled
424,543
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,967
1,393
15
3
2
112,061
0
L
Artemis
6,429
1,286
30
6
2
81,404
3
L
Bastet
5,876
1,175
9
2
1
113,242
0
W
Kukulkan
5,933
1,187
34
7
1
90,706
2
L
Merlin
6,280
1,256
40
8
1
98,119
3
L
Sylvanus
5,223
1,045
2
0
0
28,043
0
W
Charybdis
6,684
1,337
42
8
3
101,967
0
L
Danzaburou
6,308
1,262
25
5
1
103,735
1
W
Odin
7,200
1,440
6
1
0
105,910
0
W
Nu Wa
6,483
1,297
26
5
0
91,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role