Player Matchup

Bellona
Bellona
Lcorona27
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,371 Elo+
Party 2
Janus
Janus
TheBigFoot690
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,458 Elo+
Party 2
Nemesis
Nemesis
Tonytormenta69
Nemesis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,390 Elo+
Party 2
Team Averages
Level 31
1,500 SR
1,406 Elo+

VS

Team Averages
Level 87
1,420 SR
1,494 Elo+
Fenrir
Fenrir
CarsickFlyer933
Fenrir
Level 128
God Stats
17W - 26L
1,448 SR
Queue Stats
506W - 530L
1,451 Elo+
Party 1
Merlin
Merlin
DaveKazuto
Merlin
Level 104
God Stats
6W - 6L
1,518 SR
Queue Stats
167W - 152L
1,628 Elo+
Solo
Medusa
Medusa
RavenHead13
Medusa
Level 28
God Stats
4W - 6L
1,293 SR
Queue Stats
88W - 108L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lcorona27
Bellona
9
0 / 6 / 3
6,818
568
2,222
10,342
7,675
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 3 / 1
8,656
721
10,010
8,762
2,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 9 / 3
7,580
632
2,639
10,389
3,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
15 / 1 / 3
10,603
884
12,527
10,302
9,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
DaveKazuto
Merlin
12
0 / 2 / 16
8,564
714
6,854
6,743
2,677
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
3 / 1 / 15
8,972
748
7,035
6,394
1,947
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
4
Kills
18
18
Deaths
4
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
15
1
3
16.5
W
Merlin
DaveKazuto
Merlin
0
2
16
4
L
Bellona
Lcorona27
Bellona
0
6
3
0.25
W
Medusa
3
1
15
10.5
L
3
3
1
1.17
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,871
Damage
26,416
29,493
Taken
23,439
14,145
Mitigated
13,757
2,267
Healing
7,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,527
2,228
0
2,920
10,302
9,133
608
3,518
6,376
0
31,393
W
Merlin
DaveKazuto
Merlin
6,854
436
86
2,710
6,743
2,677
755
3,118
3,445
38,024
0
L
Bellona
Lcorona27
Bellona
2,222
320
0
75
10,342
7,675
0
3,313
6,812
0
8,827
W
Medusa
7,035
3,880
0
2,061
6,394
1,947
1,046
2,919
3,227
0
29,074
L
10,010
231
80
1,357
8,762
2,742
0
2,195
6,266
37,522
0
L
2,639
744
0
755
10,389
3,728
0
1,939
8,145
0
11,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,054
Gold Earned
28,139
107
Minions Killed
149
3
Camps Cleared
8
610,469
Distance Traveled
646,688
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,603
884
45
4
2
225,069
2
W
Merlin
8,564
714
58
5
4
206,189
4
L
Bellona
6,818
568
18
2
1
180,205
0
W
Medusa
8,972
748
46
4
2
215,430
2
L
Janus
8,656
721
73
6
1
229,437
2
L
Nemesis
7,580
632
16
1
1
200,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role