Player Matchup

Fenrir
Fenrir
JalapenoBoi
Fenrir
Level 22
God Stats
4W - 1L
1,735 SR
Queue Stats
8W - 9L
1,328 Elo+
Party 1
Olorun
Olorun
MadManderson
Olorun
Level 46
God Stats
2W - 1L
1,719 SR
Queue Stats
8W - 8L
1,354 Elo+
Party 1
Thanatos
Thanatos
TobiAkatsuki97
Thanatos
Level 29
God Stats
1W - 1L
1,638 SR
Queue Stats
4W - 3L
1,519 Elo+
Party 1
Team Averages
Level 32
1,697 SR
1,401 Elo+

VS

Team Averages
Level 72
1,429 SR
1,330 Elo+
Izanami
Izanami
ikillingstuff
Izanami
Level 125
God Stats
24W - 28L
1,420 SR
Queue Stats
250W - 356L
1,381 Elo+
Solo
Cthulhu
Cthulhu
qorcs
Cthulhu
Level 85
God Stats
18W - 17L
1,728 SR
Queue Stats
177W - 194L
1,504 Elo+
Solo
Thanatos
Thanatos
xenyuu
Thanatos
Level 6
God Stats
0W - 2L
1,138 SR
Queue Stats
0W - 2L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 1 / 12
6,592
732
4,132
7,052
3,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
12
7 / 1 / 7
8,072
897
6,420
5,764
1,959
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
13
9 / 1 / 4
8,328
925
6,347
4,386
1,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
3 / 7 / 0
7,086
787
4,501
8,667
2,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
qorcs
Cthulhu
8
0 / 4 / 2
5,807
645
4,792
6,374
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
xenyuu
Thanatos
8
0 / 5 / 0
5,356
595
1,952
5,029
1,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
16
Kills
3
3
Deaths
16
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
1
12
6
W
Olorun
7
1
7
10.5
W
Thanatos
9
1
4
11
L
Izanami
3
7
0
0.43
L
Cthulhu
qorcs
Cthulhu
0
4
2
0.25
L
Thanatos
xenyuu
Thanatos
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,899
Damage
11,245
17,202
Taken
20,070
7,751
Mitigated
6,746
7,655
Healing
3,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,132
1,647
168
1,693
7,052
3,934
0
2,582
4,470
0
10,212
W
Olorun
6,420
3,459
186
1,467
5,764
1,959
413
1,270
4,494
22,254
0
W
Thanatos
6,347
2,547
0
4,141
4,386
1,858
463
1,635
2,751
0
24,867
L
Izanami
4,501
2,860
0
818
8,667
2,799
0
2,698
5,969
0
18,427
L
Cthulhu
qorcs
Cthulhu
4,792
76
184
1,004
6,374
2,374
0
2,747
3,627
15,163
0
L
Thanatos
xenyuu
Thanatos
1,952
511
0
1,138
5,029
1,573
0
1,407
3,622
0
7,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,992
Gold Earned
18,249
101
Minions Killed
80
6
Camps Cleared
3
503,701
Distance Traveled
400,929
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,592
732
15
2
2
132,511
1
W
Olorun
8,072
897
37
4
4
170,843
4
W
Thanatos
8,328
925
49
5
0
200,347
4
L
Izanami
7,086
787
42
5
1
145,071
2
L
Cthulhu
5,807
645
20
2
2
136,230
1
L
Thanatos
5,356
595
18
2
0
119,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role