Player Matchup

Sun Wukong
Sun Wukong
Gringos_Jalapeno
Sun Wukong
Level 116
God Stats
6W - 1L
1,999 SR
Queue Stats
74W - 40L
1,661 Elo+
Party 1
Charybdis
Charybdis
TheSSCat
Charybdis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,568 Elo+
Party 1
Jormungandr
Jormungandr
iBonkulus
Jormungandr
Level 60
God Stats
15W - 7L
1,607 SR
Queue Stats
88W - 59L
1,579 Elo+
Party 1
Team Averages
Level 61
1,702 SR
1,603 Elo+

VS

Team Averages
Level 65
1,547 SR
1,404 Elo+
Gilgamesh
Gilgamesh
Eisenhauer66
Gilgamesh
Level 28
God Stats
15W - 17L
1,399 SR
Queue Stats
220W - 329L
1,282 Elo+
Solo
Izanami
Izanami
Senua_officiel
Izanami
Level 147
God Stats
19W - 19L
1,585 SR
Queue Stats
993W - 1,122L
1,429 Elo+
Solo
Athena
Athena
aljoker_otaku
Athena
Level 20
God Stats
0W - 1L
1,657 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gringos_Jalapeno
Sun Wukong
12
5 / 2 / 3
7,824
711
12,825
12,729
10,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
TheSSCat
Charybdis
10
0 / 3 / 6
6,781
616
3,990
7,765
2,516
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
iBonkulus
Jormungandr
11
3 / 0 / 5
7,689
699
9,365
10,317
10,532
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Eisenhauer66
Gilgamesh
9
1 / 5 / 1
6,431
585
6,897
10,486
5,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 1 / 0
7,511
683
11,646
7,124
2,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 4
7,130
648
4,853
12,740
7,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
5
5
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Eisenhauer66
Gilgamesh
1
5
1
0.3
W
Sun Wukong
Gringos_Jalapeno
Sun Wukong
5
2
3
3.25
L
4
1
0
4
W
Charybdis
TheSSCat
Charybdis
0
3
6
1
L
0
2
4
1
W
Jormungandr
iBonkulus
Jormungandr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,180
Damage
23,396
30,811
Taken
30,350
23,945
Mitigated
15,270
12,558
Healing
5,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Eisenhauer66
Gilgamesh
6,897
2,271
0
1,109
10,486
5,324
0
3,285
6,862
0
13,961
W
Sun Wukong
Gringos_Jalapeno
Sun Wukong
12,825
5,205
0
5,779
12,729
10,897
0
2,560
10,169
0
27,284
L
11,646
7,087
0
783
7,124
2,310
0
2,526
4,430
0
43,619
W
Charybdis
TheSSCat
Charybdis
3,990
1,570
521
2,413
7,765
2,516
0
741
7,024
0
17,508
L
4,853
1,743
0
4,003
12,740
7,636
0
3,913
8,137
11,244
0
W
Jormungandr
iBonkulus
Jormungandr
9,365
2,055
748
3,097
10,317
10,532
58
1,889
8,428
24,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,294
Gold Earned
21,072
110
Minions Killed
110
5
Camps Cleared
5
584,014
Distance Traveled
601,911
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,431
585
15
1
0
196,972
4
W
Sun Wukong
7,824
711
44
4
3
193,431
0
L
Izanami
7,511
683
89
8
4
199,301
3
W
Charybdis
6,781
616
40
4
1
176,412
2
L
Athena
7,130
648
6
1
1
205,638
2
W
Jormungandr
7,689
699
26
2
1
214,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role