Player Matchup

Merlin
Merlin
LordOsif
Merlin
Level 12
God Stats
19W - 4L
1,825 SR
Queue Stats
61W - 18L
1,710 Elo+
Party 1
Danzaburou
Danzaburou
TBail
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 23L
1,670 Elo+
Party 1
Jormungandr
Jormungandr
YoSistaSnapsMe
Jormungandr
Level 132
God Stats
6W - 2L
2,013 SR
Queue Stats
98W - 41L
1,661 Elo+
Party 1
Team Averages
Level 90
1,780 SR
1,681 Elo+

VS

Team Averages
Level 51
1,549 SR
1,605 Elo+
Janus
Janus
LE_CROISSANT_hon
Janus
Level 8
God Stats
4W - 1L
1,791 SR
Queue Stats
29W - 8L
1,694 Elo+
Party 2
Amaterasu
Amaterasu
Lil_Pretty_Thug7
Amaterasu
Level 128
God Stats
11W - 10L
1,609 SR
Queue Stats
438W - 416L
1,608 Elo+
Party 2
Heimdallr
Heimdallr
fatglizzy
Heimdallr
Level 18
God Stats
1W - 3L
1,249 SR
Queue Stats
12W - 13L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LordOsif
Merlin
14
5 / 10 / 4
10,783
674
11,105
10,686
3,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
TBail
Danzaburou
15
5 / 6 / 5
11,298
706
15,572
14,626
6,086
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
YoSistaSnapsMe
Jormungandr
15
5 / 1 / 10
11,344
709
20,252
18,896
24,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 6
12,162
760
17,523
12,813
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
14
4 / 4 / 8
10,205
638
5,876
19,741
17,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
fatglizzy
Heimdallr
14
4 / 10 / 10
10,800
675
9,218
18,504
7,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
15
Kills
17
17
Deaths
15
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
9
1
6
12
L
Amaterasu
4
4
8
2
W
Merlin
LordOsif
Merlin
5
10
4
0.7
W
Danzaburou
TBail
Danzaburou
5
6
5
1.25
W
Jormungandr
YoSistaSnapsMe
Jormungandr
5
1
10
10
L
Heimdallr
fatglizzy
Heimdallr
4
10
10
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,929
Damage
32,617
44,208
Taken
51,058
34,191
Mitigated
29,536
5,969
Healing
7,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,523
922
338
3,293
12,813
4,486
0
8,444
3,490
57,504
0
L
Amaterasu
5,876
1,543
0
2,486
19,741
17,513
420
9,884
9,127
399
21,340
W
Merlin
LordOsif
Merlin
11,105
616
0
0
10,686
3,991
0
4,198
6,225
26,395
0
W
Danzaburou
TBail
Danzaburou
15,572
8,651
0
3,228
14,626
6,086
1,900
6,583
7,707
0
64,354
W
Jormungandr
YoSistaSnapsMe
Jormungandr
20,252
2,931
0
2,741
18,896
24,114
101
6,179
12,123
42,161
0
L
Heimdallr
fatglizzy
Heimdallr
9,218
2,596
0
991
18,504
7,537
0
10,873
6,928
0
26,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,425
Gold Earned
33,167
188
Minions Killed
174
8
Camps Cleared
5
935,308
Distance Traveled
845,423
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,162
760
95
6
3
303,273
2
L
Amaterasu
10,205
638
40
3
0
278,800
0
W
Merlin
10,783
674
41
3
1
338,561
0
W
Danzaburou
11,298
706
100
6
7
274,838
4
W
Jormungandr
11,344
709
47
3
0
321,909
4
L
Heimdallr
10,800
675
39
2
2
263,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role