Player Matchup

Scylla
Scylla
Vilaska
Scylla
Level 122
God Stats
4W - 4L
1,677 SR
Queue Stats
266W - 283L
1,516 Elo+
Solo
Charybdis
Charybdis
Yah Yeetimus
Charybdis
Level 127
God Stats
0W - 2L
1,450 SR
Queue Stats
86W - 84L
1,553 Elo+
Party 2
Artio
Artio
oImprovised
Artio
Level 126
God Stats
0W - 3L
1,530 SR
Queue Stats
100W - 100L
1,562 Elo+
Party 2
He Bo
He Bo
shooterand1
He Bo
Level 144
God Stats
1W - 3L
1,416 SR
Queue Stats
103W - 102L
1,588 Elo+
Solo
Baron Samedi
Baron Samedi
zSOSHIZYz
Baron Samedi
Level 82
God Stats
1W - 1L
1,756 SR
Queue Stats
46W - 53L
1,569 Elo+
Solo
Team Averages
Level 120
1,566 SR
1,558 Elo+

VS

Team Averages
Level 151
1,610 SR
1,543 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BIZcombobulate90
Danzaburou
Level 157
God Stats
19W - 11L
1,569 SR
Queue Stats
771W - 790L
1,508 Elo+
Solo
Chaac
Chaac
DarkAssassin2XI
Chaac
Level 125
God Stats
6W - 1L
1,978 SR
Queue Stats
340W - 307L
1,626 Elo+
Solo
Sol
Sol
JollyJoey11753
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 122L
1,504 Elo+
Solo
Ra
Ra
也无风雨也无晴丶
Ra
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
209W - 168L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Vilaska
Scylla
15
2 / 4 / 1
7,989
799
7,088
7,784
4,312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Yah Yeetimus
Charybdis
13
3 / 4 / 3
7,961
796
10,293
7,641
3,563
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 2
7,274
727
11,164
16,249
16,976
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 6 / 4
6,858
686
5,558
9,813
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
zSOSHIZYz
Baron Samedi
15
2 / 4 / 3
8,529
853
9,896
9,348
5,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 3 / 12
8,555
856
7,889
20,247
16,418
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
BIZcombobulate90
Danzaburou
16
6 / 1 / 13
9,627
963
9,997
10,868
5,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 15
8,535
854
8,343
13,598
19,111
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 2 / 9
8,776
878
12,923
12,377
5,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
7 / 1 / 8
9,544
954
9,012
8,385
4,461
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
78
8
Kills
21
21
Deaths
9
13
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
3
12
2.67
W
Danzaburou
BIZcombobulate90
Danzaburou
6
1
13
12.5
W
2
2
15
4.75
W
4
2
9
4.25
L
Scylla
Vilaska
Scylla
2
4
1
0.63
L
Charybdis
Yah Yeetimus
Charybdis
3
4
3
1.13
L
1
3
2
0.67
L
0
6
4
0.33
L
Baron Samedi
zSOSHIZYz
Baron Samedi
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,999
Damage
48,164
50,835
Taken
65,475
34,071
Mitigated
51,685
20,568
Healing
38,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,889
1,260
2,188
6,914
20,247
16,418
244
8,196
11,773
0
12,595
W
Danzaburou
BIZcombobulate90
Danzaburou
9,997
2,756
1,357
3,522
10,868
5,756
1,274
6,011
4,843
0
26,724
W
8,343
407
1,233
4,253
13,598
19,111
201
5,772
7,678
112
15,203
W
12,923
2,893
561
5,572
12,377
5,939
3,947
8,518
3,741
23,075
0
L
Scylla
Vilaska
Scylla
7,088
0
1,619
1,360
7,784
4,312
385
3,483
4,137
16,384
0
L
Charybdis
Yah Yeetimus
Charybdis
10,293
3,513
609
1,210
7,641
3,563
0
3,780
3,817
0
15,518
L
11,164
522
1,610
8,031
16,249
16,976
155
7,772
8,121
15,960
0
L
5,558
79
253
1,416
9,813
3,714
416
3,253
6,518
6,669
0
L
Baron Samedi
zSOSHIZYz
Baron Samedi
9,896
396
2,294
2,166
9,348
5,506
540
3,073
6,195
28,905
0
W
9,012
189
7,948
4,454
8,385
4,461
898
4,563
3,734
23,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,611
Gold Earned
45,037
90
Minions Killed
113
0
Camps Cleared
0
946,250
Distance Traveled
1,025,989
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,555
856
11
1
0
204,257
0
W
Danzaburou
9,627
963
26
3
0
195,091
0
W
Chaac
8,535
854
6
1
0
217,329
0
W
Sol
8,776
878
27
3
0
200,700
1
L
Scylla
7,989
799
25
3
0
193,199
3
L
Charybdis
7,961
796
15
2
0
170,741
0
L
Artio
7,274
727
6
1
0
233,956
0
L
He Bo
6,858
686
1
0
0
174,155
1
L
Baron Samedi
8,529
853
43
4
0
174,199
5
W
Ra
9,544
954
43
4
0
208,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role