Player Matchup

Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Certified Bot
Izanami
Level 28
God Stats
20W - 1L
2,015 SR
Queue Stats
24W - 3L
2,056 Elo+
Party 2
Bellona
Bellona
ShuraSake
Bellona
Level 149
God Stats
1W - 0L
1,448 SR
Queue Stats
54W - 16L
1,747 Elo+
Party 2
Team Averages
Level 95
1,654 SR
1,768 Elo+

VS

Team Averages
Level 107
1,498 SR
1,745 Elo+
Sun Wukong
Sun Wukong
BubbaStyles
Sun Wukong
Level 146
God Stats
1W - 1L
1,545 SR
Queue Stats
176W - 113L
1,770 Elo+
Party 1
Ra
Ra
KINDS54
Ra
Level 14
God Stats
3W - 2L
1,701 SR
Queue Stats
4W - 2L
1,701 Elo+
Party 1
Osiris
Osiris
TheBoyz475
Osiris
Level 160
God Stats
0W - 5L
1,248 SR
Queue Stats
194W - 137L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
5 / 3 / 13
11,832
740
18,833
10,800
5,848
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
15
6 / 3 / 11
11,570
723
12,214
8,752
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
ShuraSake
Bellona
18
10 / 2 / 10
12,705
794
15,108
13,656
16,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BubbaStyles
Sun Wukong
12
1 / 6 / 7
9,709
607
8,248
21,910
21,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 8 / 7
9,732
608
4,266
14,140
4,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
TheBoyz475
Osiris
13
7 / 7 / 0
11,258
704
14,259
16,161
15,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
21
Kills
8
8
Deaths
21
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
3
13
3.83
L
Sun Wukong
BubbaStyles
Sun Wukong
1
6
7
0.75
W
Izanami
6
3
11
3.83
L
0
8
7
0.44
W
Bellona
ShuraSake
Bellona
10
2
10
7.5
L
Osiris
TheBoyz475
Osiris
7
7
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,155
Damage
26,773
33,208
Taken
52,211
25,309
Mitigated
41,242
6,299
Healing
12,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
18,833
1,031
0
4,478
10,800
5,848
880
1,352
9,067
51,548
0
L
Sun Wukong
BubbaStyles
Sun Wukong
8,248
1,141
0
5,995
21,910
21,382
242
9,947
11,963
0
16,638
W
Izanami
12,214
10,298
0
9
8,752
3,419
1,121
1,360
7,118
0
37,624
L
4,266
628
1,638
2,382
14,140
4,284
805
4,860
9,280
34,437
0
W
Bellona
ShuraSake
Bellona
15,108
5,651
0
1,812
13,656
16,042
770
2,469
10,541
0
47,413
L
Osiris
TheBoyz475
Osiris
14,259
5,966
0
2,258
16,161
15,576
0
4,386
11,775
0
41,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,107
Gold Earned
30,699
190
Minions Killed
155
8
Camps Cleared
6
842,195
Distance Traveled
842,150
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,832
740
76
5
2
272,481
2
L
Sun Wukong
9,709
607
27
2
0
289,863
2
W
Izanami
11,570
723
58
4
2
238,461
0
L
Ra
9,732
608
82
5
0
240,278
2
W
Bellona
12,705
794
56
4
4
331,253
4
L
Osiris
11,258
704
46
3
6
312,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role