Player Matchup

Discordia
Discordia
Chewiethedog
Discordia
Level 69
God Stats
6W - 8L
1,415 SR
Queue Stats
116W - 140L
1,429 Elo+
Party 3
Skadi
Skadi
Damahlyee
Skadi
Level 103
God Stats
22W - 26L
1,538 SR
Queue Stats
44W - 57L
1,362 Elo+
Party 1
Aphrodite
Aphrodite
Krypticpain
Aphrodite
Level 125
God Stats
4W - 4L
1,536 SR
Queue Stats
73W - 88L
1,302 Elo+
Party 1
Bakasura
Bakasura
Solar17Devil
Bakasura
Level 67
God Stats
6W - 10L
1,422 SR
Queue Stats
125W - 147L
1,422 Elo+
Party 3
Ymir
Ymir
bigfrosty06
Ymir
Level 32
God Stats
17W - 13L
1,578 SR
Queue Stats
48W - 59L
1,406 Elo+
Party 1
Team Averages
Level 79
1,498 SR
1,384 Elo+

VS

Team Averages
Level 109
1,499 SR
1,437 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
ThePapiSenpai
Mercury
Level 156
God Stats
0W - 1L
1,421 SR
Queue Stats
47W - 56L
1,350 Elo+
Solo
Nike
Nike
bennxs_the_beast
Nike
Level 19
God Stats
2W - 2L
1,576 SR
Queue Stats
5W - 6L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chewiethedog
Discordia
12
3 / 0 / 1
7,061
588
6,233
6,438
2,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Damahlyee
Skadi
10
2 / 1 / 5
6,313
526
3,007
5,239
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Krypticpain
Aphrodite
12
1 / 0 / 2
6,720
560
3,931
5,629
3,072
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Solar17Devil
Bakasura
12
7 / 1 / 0
7,209
601
4,265
7,249
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
3 / 2 / 3
6,481
540
3,062
8,766
4,720
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 3 / 0
6,195
516
5,425
8,029
2,965
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
 
Cthulhu
10
1 / 3 / 2
5,988
499
6,308
8,092
3,766
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
 
Neith
9
1 / 3 / 1
5,533
461
5,736
4,883
1,391
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
8
1 / 3 / 0
5,313
443
856
5,337
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 5 / 0
4,771
398
1,109
5,840
2,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
16
Kills
3
4
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
3
0
0
L
Cthulhu
 
Cthulhu
1
3
2
0.67
L
Neith
 
Neith
1
3
1
0.5
W
Discordia
Chewiethedog
Discordia
3
0
1
3.5
W
Skadi
Damahlyee
Skadi
2
1
5
4.5
W
Aphrodite
Krypticpain
Aphrodite
1
0
2
2
W
Bakasura
Solar17Devil
Bakasura
7
1
0
7
L
Mercury
1
3
0
0.33
L
0
5
0
0
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,498
Damage
19,434
33,321
Taken
32,181
14,634
Mitigated
11,709
12,403
Healing
3,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,425
0
0
1,767
8,029
2,965
0
5,487
2,422
37,086
0
L
Cthulhu
 
Cthulhu
6,308
116
65
0
8,092
3,766
0
2,878
5,174
31,695
0
L
Neith
 
Neith
5,736
2,217
0
1,811
4,883
1,391
0
1,513
3,270
0
27,087
W
Discordia
Chewiethedog
Discordia
6,233
421
4
2,710
6,438
2,333
116
3,840
2,598
42,276
0
W
Skadi
Damahlyee
Skadi
3,007
1,451
0
1,494
5,239
1,493
918
1,152
4,003
0
25,380
W
Aphrodite
Krypticpain
Aphrodite
3,931
698
0
4,374
5,629
3,072
500
2,863
2,458
33,750
0
W
Bakasura
Solar17Devil
Bakasura
4,265
3,246
0
2,130
7,249
3,016
405
1,854
5,319
0
29,423
L
Mercury
856
50
0
250
5,337
1,439
0
1,075
4,262
0
18,586
L
1,109
136
0
0
5,840
2,148
176
2,273
3,567
0
13,826
W
3,062
624
0
1,691
8,766
4,720
65
1,684
6,952
21,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,784
Gold Earned
27,800
302
Minions Killed
260
0
Camps Cleared
0
1,125,819
Distance Traveled
1,007,162
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,195
516
79
7
0
216,144
3
L
Cthulhu
5,988
499
61
5
0
220,316
0
L
Neith
5,533
461
64
5
0
206,404
1
W
Discordia
7,061
588
87
7
0
214,424
1
W
Skadi
6,313
526
47
4
0
223,393
2
W
Aphrodite
6,720
560
71
6
0
203,630
1
W
Bakasura
7,209
601
66
6
0
274,669
3
L
Mercury
5,313
443
34
3
0
134,883
1
L
Nike
4,771
398
22
2
0
229,415
0
W
Ymir
6,481
540
31
3
0
209,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role