Player Matchup

Merlin
Merlin
HeN_OuT_Da_PeN
Merlin
Level 21
God Stats
41W - 52L
1,305 SR
Queue Stats
61W - 87L
1,227 Elo+
Solo
Gilgamesh
Gilgamesh
SR II COOKZ
Gilgamesh
Level 29
God Stats
83W - 56L
1,570 SR
Queue Stats
257W - 239L
1,437 Elo+
Solo
Ares
Ares
bobgog123
Ares
Level 29
God Stats
5W - 2L
1,572 SR
Queue Stats
21W - 24L
1,201 Elo+
Solo
Pele
Pele
funkybass39
Pele
Level 28
God Stats
59W - 45L
1,540 SR
Queue Stats
113W - 130L
1,326 Elo+
Solo
Artemis
Artemis
notFakeOut-_-
Artemis
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 11L
1,262 Elo+
Solo
Team Averages
Level 23
1,497 SR
1,291 Elo+

VS

Team Averages
Level 21
1,471 SR
1,271 Elo+
Charybdis
Charybdis
Ashketchum_Prime
Charybdis
Level 18
God Stats
1W - 5L
1,161 SR
Queue Stats
10W - 22L
1,173 Elo+
Solo
Anhur
Anhur
CaptnDonnie
Anhur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,323 Elo+
Solo
Thor
Thor
FROWSKI_86
Thor
Level 29
God Stats
1W - 2L
1,501 SR
Queue Stats
41W - 47L
1,423 Elo+
Solo
Anubis
Anubis
P4inDepiice_
Anubis
Level 20
God Stats
1W - 1L
1,695 SR
Queue Stats
20W - 13L
1,249 Elo+
Solo
Kukulkan
Kukulkan
relative_river2
Kukulkan
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 56L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 14
13,892
463
15,309
14,829
5,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SR II COOKZ
Gilgamesh
20
18 / 2 / 15
16,792
560
22,724
26,340
27,559
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
15
8 / 11 / 10
12,722
424
15,309
35,411
15,677
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
13 / 1 / 8
17,871
596
14,298
23,080
11,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
19
13 / 10 / 11
14,295
477
26,065
21,398
7,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
17
2 / 14 / 2
11,241
375
7,021
25,664
9,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
2 / 16 / 6
10,948
365
15,470
29,493
9,483
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
17 / 10 / 2
15,736
525
29,203
37,398
22,489
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anubis
18
1 / 16 / 8
10,992
366
5,517
22,530
10,255
Kukulkan
5
0 / 3 / 2
7,777
259
790
3,598
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
42
58
Kills
22
30
Deaths
59
58
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
2
14
2
0.21
L
2
16
6
0.31
L
17
10
2
1.8
W
6
6
14
2.17
L
Anubis
1
16
8
0.31
W
Gilgamesh
SR II COOKZ
Gilgamesh
18
2
15
12.75
W
Ares
8
11
10
1.18
W
13
1
8
17
W
Artemis
13
10
11
1.85
L
Kukulkan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,705
Damage
58,001
121,058
Taken
118,683
67,541
Mitigated
52,997
30,840
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
7,021
3,762
485
4,055
25,664
9,859
432
6,758
18,707
0
56,345
L
15,470
8,967
0
0
29,493
9,483
0
9,126
19,728
0
51,218
L
29,203
7,834
276
1,155
37,398
22,489
0
8,393
28,081
0
127,300
W
15,309
936
0
1,613
14,829
5,149
983
2,536
12,293
74,414
0
L
Anubis
5,517
768
0
1,000
22,530
10,255
0
6,607
15,536
35,578
0
W
Gilgamesh
SR II COOKZ
Gilgamesh
22,724
4,631
0
8,092
26,340
27,559
2,196
2,514
23,826
5,345
101,179
W
Ares
15,309
1,586
0
5,075
35,411
15,677
378
2,927
32,374
36,149
0
W
14,298
2,972
0
12,333
23,080
11,610
5,214
3,521
19,559
0
154,515
W
Artemis
26,065
15,582
0
3,727
21,398
7,546
4,242
2,244
19,154
0
75,547
L
Kukulkan
790
124
0
210
3,598
911
156
1,480
2,066
6,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,572
Gold Earned
56,694
568
Minions Killed
343
0
Camps Cleared
0
2,714,398
Distance Traveled
1,712,307
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,241
375
81
3
0
369,276
0
L
Anhur
10,948
365
66
2
0
396,495
2
L
Thor
15,736
525
149
5
0
484,165
0
W
Merlin
13,892
463
85
3
0
498,652
0
L
Anubis
10,992
366
41
1
0
401,041
2
W
Gilgamesh
16,792
560
157
5
0
652,860
1
W
Ares
12,722
424
19
1
0
525,958
4
W
Pele
17,871
596
211
7
0
601,832
0
W
Artemis
14,295
477
96
3
0
435,096
1
L
Kukulkan
7,777
259
6
0
0
61,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role