Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BL Vertigo
Cthulhu
Level 23
God Stats
2W - 3L
1,548 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Scylla
Scylla
Minoverody
Scylla
Level 160
God Stats
1W - 1L
1,562 SR
Queue Stats
5W - 9L
1,352 Elo+
Party 2
Ra
Ra
Zhestical
Ra
Level 18
God Stats
0W - 1L
1,472 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
jnash814
Guan Yu
Level 24
God Stats
1W - 3L
1,518 SR
Queue Stats
2W - 4L
1,494 Elo+
Party 2
Team Averages
Level 71
1,520 SR
1,469 Elo+

VS

Team Averages
Level 89
1,795 SR
1,741 Elo+
Artemis
Artemis
Daddy Fapnir
Artemis
Level 29
God Stats
4W - 1L
1,879 SR
Queue Stats
119W - 35L
1,799 Elo+
Party 1
Pele
Pele
FitforRivals5
Pele
Level 106
God Stats
2W - 1L
1,605 SR
Queue Stats
3W - 1L
1,633 Elo+
Solo
Terra
Terra
Omod2
Terra
Level 145
God Stats
24W - 7L
1,903 SR
Queue Stats
373W - 146L
1,759 Elo+
Party 1
Discordia
Discordia
poPbackwards
Discordia
Level 22
God Stats
61W - 15L
1,892 SR
Queue Stats
341W - 122L
1,781 Elo+
Party 1
Hercules
Hercules
vSlyv
Hercules
Level 144
God Stats
3W - 3L
1,698 SR
Queue Stats
196W - 75L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 11 / 0
10,347
796
11,450
16,217
7,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
BL Vertigo
Cthulhu
15
2 / 7 / 4
9,360
720
9,932
23,664
23,186
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Minoverody
Scylla
15
2 / 8 / 1
9,217
709
8,001
13,203
3,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 10 / 2
7,643
588
4,321
12,238
4,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
jnash814
Guan Yu
13
0 / 8 / 2
7,501
577
2,145
13,806
11,348
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Daddy Fapnir
Artemis
20
17 / 0 / 9
14,459
1,112
21,157
9,116
4,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 4 / 12
10,479
806
8,973
13,319
5,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Omod2
Terra
18
12 / 2 / 16
13,399
1,031
21,181
20,790
10,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Discordia
poPbackwards
Discordia
14
0 / 2 / 11
9,088
699
7,145
6,301
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
vSlyv
Hercules
19
13 / 1 / 17
13,501
1,039
14,759
15,470
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
109
9
Kills
44
44
Deaths
9
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
11
0
0.45
L
Cthulhu
BL Vertigo
Cthulhu
2
7
4
0.57
W
Artemis
Daddy Fapnir
Artemis
17
0
9
21.5
W
2
4
12
2
L
Scylla
Minoverody
Scylla
2
8
1
0.31
W
Terra
Omod2
Terra
12
2
16
10
L
0
10
2
0.1
L
Guan Yu
jnash814
Guan Yu
0
8
2
0.13
W
Discordia
poPbackwards
Discordia
0
2
11
2.75
W
Hercules
vSlyv
Hercules
13
1
17
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,849
Damage
73,215
79,128
Taken
64,996
50,108
Mitigated
32,992
6,540
Healing
20,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,450
7,345
0
1,324
16,217
7,501
0
5,244
10,880
0
36,620
L
Cthulhu
BL Vertigo
Cthulhu
9,932
331
0
646
23,664
23,186
0
9,072
14,254
21,826
0
W
Artemis
Daddy Fapnir
Artemis
21,157
13,380
0
0
9,116
4,233
5,825
2,707
6,347
0
66,449
W
8,973
1,589
735
2,540
13,319
5,148
491
4,706
8,599
0
41,942
L
Scylla
Minoverody
Scylla
8,001
1,400
0
480
13,203
3,953
0
6,175
6,785
22,937
0
W
Terra
Omod2
Terra
21,181
4,312
2,256
8,317
20,790
10,619
868
9,637
10,920
42,404
0
L
4,321
227
597
629
12,238
4,120
0
3,452
8,730
16,535
0
L
Guan Yu
jnash814
Guan Yu
2,145
54
1,394
1,470
13,806
11,348
0
4,514
8,959
0
9,410
W
Discordia
poPbackwards
Discordia
7,145
239
0
430
6,301
1,875
539
1,680
4,621
18,281
0
W
Hercules
vSlyv
Hercules
14,759
3,837
0
6,189
15,470
11,117
512
3,757
11,505
0
31,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,068
Gold Earned
60,926
188
Minions Killed
298
2
Camps Cleared
15
972,613
Distance Traveled
1,339,772
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,347
796
72
6
0
184,672
1
L
Cthulhu
9,360
720
24
2
0
231,451
3
W
Artemis
14,459
1,112
123
9
7
248,230
2
W
Pele
10,479
806
62
5
5
263,449
1
L
Scylla
9,217
709
35
3
0
191,084
3
W
Terra
13,399
1,031
53
4
1
294,964
2
L
Ra
7,643
588
36
3
2
165,378
2
L
Guan Yu
7,501
577
21
2
0
200,028
0
W
Discordia
9,088
699
33
3
1
247,693
1
W
Hercules
13,501
1,039
27
2
1
285,436
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role