Player Matchup

Baron Samedi
Baron Samedi
Akraisia
Baron Samedi
Level 48
God Stats
4W - 2L
1,547 SR
Queue Stats
36W - 33L
1,535 Elo+
Party 1
Bacchus
Bacchus
BasketWeaver
Bacchus
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 24L
1,499 Elo+
Party 1
King Arthur
King Arthur
Calevera
King Arthur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 44L
1,555 Elo+
Party 2
Artemis
Artemis
Gallent
Artemis
Level 85
God Stats
5W - 5L
1,498 SR
Queue Stats
133W - 131L
1,559 Elo+
Solo
Anubis
Anubis
SuperBeanMexico
Anubis
Level 84
God Stats
1W - 1L
1,371 SR
Queue Stats
53W - 33L
1,625 Elo+
Party 2
Team Averages
Level 66
1,483 SR
1,554 Elo+

VS

Team Averages
Level 88
1,497 SR
1,502 Elo+
Ra
Ra
HeBoUser
Ra
Level 62
God Stats
3W - 4L
1,611 SR
Queue Stats
192W - 223L
1,554 Elo+
Party 4
Khepri
Khepri
Shinji Demon
Khepri
Level 124
God Stats
19W - 20L
1,407 SR
Queue Stats
408W - 481L
1,407 Elo+
Party 3
Chaac
Chaac
Trappuccin0
Chaac
Level 105
God Stats
2W - 4L
1,447 SR
Queue Stats
290W - 330L
1,433 Elo+
Party 3
Izanami
Izanami
Xelac77
Izanami
Level 80
God Stats
7W - 12L
1,500 SR
Queue Stats
220W - 244L
1,547 Elo+
Solo
Agni
Agni
wolfweb123
Agni
Level 67
God Stats
3W - 3L
1,520 SR
Queue Stats
378W - 405L
1,569 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akraisia
Baron Samedi
18
5 / 0 / 18
11,516
1,047
17,849
9,436
5,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
BasketWeaver
Bacchus
17
4 / 1 / 13
10,662
969
9,575
14,511
18,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Calevera
King Arthur
17
1 / 4 / 11
9,525
866
2,832
18,451
18,355
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
Gallent
Artemis
18
6 / 1 / 15
11,838
1,076
23,970
12,744
5,758
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
9 / 2 / 13
12,142
1,104
17,611
12,950
7,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

245

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 4
10,185
926
14,044
11,513
4,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
16
1 / 5 / 7
9,727
884
8,327
23,072
29,212
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 8 / 3
9,573
870
15,290
20,261
25,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Xelac77
Izanami
16
0 / 2 / 8
9,300
845
7,650
8,965
3,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 3 / 4
10,039
913
17,366
11,667
4,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
25
Kills
8
8
Deaths
25
70
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Akraisia
Baron Samedi
5
0
18
14
W
Bacchus
BasketWeaver
Bacchus
4
1
13
10.5
W
King Arthur
Calevera
King Arthur
1
4
11
1.63
W
Artemis
Gallent
Artemis
6
1
15
13.5
L
3
7
4
0.71
L
Khepri
1
5
7
0.9
W
9
2
13
7.75
L
2
8
3
0.44
L
Izanami
Xelac77
Izanami
0
2
8
2
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,837
Damage
62,677
68,092
Taken
75,478
55,968
Mitigated
68,500
25,989
Healing
8,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Akraisia
Baron Samedi
17,849
2,101
4,969
5,808
9,436
5,585
0
7,034
2,402
34,363
0
W
Bacchus
BasketWeaver
Bacchus
9,575
1,575
0
1,328
14,511
18,977
0
8,161
6,034
19,860
0
W
King Arthur
Calevera
King Arthur
2,832
522
0
2,632
18,451
18,355
0
10,480
7,474
0
10,675
W
Artemis
Gallent
Artemis
23,970
12,956
0
5,744
12,744
5,758
0
7,599
5,007
0
53,103
L
14,044
333
1,794
748
11,513
4,862
0
6,626
4,887
43,306
0
L
Khepri
8,327
694
0
381
23,072
29,212
0
12,298
10,774
16,658
0
W
17,611
568
0
5,508
12,950
7,293
0
6,463
6,112
38,832
0
L
15,290
1,750
0
3,728
20,261
25,938
0
12,773
7,488
0
23,448
L
Izanami
Xelac77
Izanami
7,650
4,398
0
212
8,965
3,715
0
5,063
3,902
0
23,808
L
17,366
949
0
1,908
11,667
4,773
0
8,275
3,392
40,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,683
Gold Earned
48,824
197
Minions Killed
196
9
Camps Cleared
4
993,169
Distance Traveled
958,838
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,516
1,047
38
3
0
202,228
1
W
Bacchus
10,662
969
22
2
1
196,096
0
W
King Arthur
9,525
866
21
2
2
214,977
0
W
Artemis
11,838
1,076
64
6
6
187,750
3
L
Ra
10,185
926
74
7
1
201,083
1
L
Khepri
9,727
884
13
1
0
189,752
4
W
Anubis
12,142
1,104
52
5
0
192,118
2
L
Chaac
9,573
870
30
3
0
175,714
0
L
Izanami
9,300
845
29
3
0
181,522
0
L
Agni
10,039
913
50
5
3
210,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role