Player Matchup

Discordia
Discordia
DPRIAN
Discordia
Level 16
God Stats
23W - 24L
1,575 SR
Queue Stats
36W - 33L
1,548 Elo+
Solo
Cupid
Cupid
Wakatondo
Cupid
Level 93
God Stats
5W - 0L
1,689 SR
Queue Stats
114W - 162L
1,332 Elo+
Party 2
Bacchus
Bacchus
crepei
Bacchus
Level 18
God Stats
18W - 9L
1,742 SR
Queue Stats
42W - 47L
1,469 Elo+
Party 2
Team Averages
Level 42
1,669 SR
1,450 Elo+

VS

Team Averages
Level 40
1,514 SR
1,269 Elo+
Sol
Sol
Arufadon
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,186 Elo+
Party 1
Cthulhu
Cthulhu
IPhone6Edge
Cthulhu
Level 43
God Stats
1W - 1L
1,304 SR
Queue Stats
228W - 309L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
RequiemBliss
Sun Wukong
Level 69
God Stats
0W - 1L
1,740 SR
Queue Stats
0W - 4L
1,186 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DPRIAN
Discordia
11
1 / 0 / 10
7,500
682
5,003
2,869
1,191
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
Wakatondo
Cupid
12
5 / 0 / 6
8,273
752
7,779
6,875
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
crepei
Bacchus
12
6 / 1 / 5
8,208
746
7,940
8,065
9,293
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,845
622
4,346
6,242
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
IPhone6Edge
Cthulhu
11
0 / 3 / 1
7,418
674
3,536
9,339
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
RequiemBliss
Sun Wukong
11
1 / 4 / 0
7,392
672
4,957
9,769
4,449
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Discordia
DPRIAN
Discordia
1
0
10
6
L
Cthulhu
IPhone6Edge
Cthulhu
0
3
1
0.17
L
Sun Wukong
RequiemBliss
Sun Wukong
1
4
0
0.25
W
Cupid
Wakatondo
Cupid
5
0
6
8
W
Bacchus
crepei
Bacchus
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,722
Damage
12,839
17,809
Taken
25,350
13,288
Mitigated
15,105
5,193
Healing
4,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,346
436
0
440
6,242
2,004
0
4,180
2,062
19,443
0
W
Discordia
DPRIAN
Discordia
5,003
518
0
820
2,869
1,191
50
1,702
1,167
21,993
0
L
Cthulhu
IPhone6Edge
Cthulhu
3,536
299
53
1,665
9,339
8,652
0
4,247
5,092
18,634
0
L
Sun Wukong
RequiemBliss
Sun Wukong
4,957
2,303
0
1,949
9,769
4,449
0
5,538
4,231
0
23,917
W
Cupid
Wakatondo
Cupid
7,779
4,329
1,223
2,650
6,875
2,804
29
2,845
4,030
0
23,959
W
Bacchus
crepei
Bacchus
7,940
916
0
500
8,065
9,293
0
3,508
4,557
14,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,981
Gold Earned
21,655
111
Minions Killed
121
3
Camps Cleared
7
663,436
Distance Traveled
610,668
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,845
622
42
4
1
194,349
1
W
Discordia
7,500
682
42
4
0
214,855
0
L
Cthulhu
7,418
674
38
3
0
219,253
0
L
Sun Wukong
7,392
672
41
4
6
197,066
3
W
Cupid
8,273
752
53
5
3
224,324
2
W
Bacchus
8,208
746
16
1
0
224,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role