Player Matchup

Chronos
Chronos
DoujinOverlord
Chronos
Level 160
God Stats
1W - 1L
1,582 SR
Queue Stats
68W - 57L
1,595 Elo+
Party 2
Cernunnos
Cernunnos
Forgive_Forget_
Cernunnos
Level 123
God Stats
1W - 1L
1,423 SR
Queue Stats
27W - 22L
1,651 Elo+
Solo
Medusa
Medusa
Mikudayo
Medusa
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,505 Elo+
Party 2
Olorun
Olorun
MrSerenityKJ
Olorun
Level 111
God Stats
2W - 2L
1,254 SR
Queue Stats
230W - 197L
1,601 Elo+
Solo
Izanami
Izanami
shortabe
Izanami
Level 153
God Stats
1W - 1L
1,711 SR
Queue Stats
76W - 59L
1,633 Elo+
Party 2
Team Averages
Level 136
1,494 SR
1,597 Elo+

VS

Team Averages
Level 121
1,632 SR
1,561 Elo+
He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DankusDratinus
Fenrir
Level 97
God Stats
5W - 7L
1,577 SR
Queue Stats
136W - 122L
1,598 Elo+
Party 1
Hercules
Hercules
Kinglab
Hercules
Level 117
God Stats
1W - 3L
1,742 SR
Queue Stats
196W - 161L
1,606 Elo+
Party 1
Baron Samedi
Baron Samedi
Vaithro
Baron Samedi
Level 105
God Stats
5W - 4L
1,651 SR
Queue Stats
163W - 133L
1,625 Elo+
Party 1
Anhur
Anhur
WackoZacho
Anhur
Level 128
God Stats
4W - 7L
1,689 SR
Queue Stats
62W - 74L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 11
8,846
885
10,895
8,793
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Forgive_Forget_
Cernunnos
15
1 / 2 / 4
7,822
782
5,394
7,408
2,756
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Mikudayo
Medusa
14
2 / 3 / 4
7,718
772
4,564
5,719
2,233
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Olorun
15
1 / 1 / 6
7,879
788
6,997
8,077
3,916
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
shortabe
Izanami
16
9 / 3 / 5
10,788
1,079
13,518
7,777
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
4 / 3 / 1
8,216
822
4,012
9,371
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 5
7,327
733
3,487
11,544
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Kinglab
Hercules
13
2 / 3 / 3
7,023
702
7,451
12,758
12,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Vaithro
Baron Samedi
15
2 / 3 / 6
7,536
754
7,122
6,740
6,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
14
0 / 3 / 5
7,569
757
5,592
8,689
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
16
Kills
10
10
Deaths
16
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
3
1
1.5
L
2
4
5
1.13
W
3
1
11
8.5
W
Cernunnos
Forgive_Forget_
Cernunnos
1
2
4
1.5
L
Hercules
Kinglab
Hercules
2
3
3
1.17
W
Medusa
Mikudayo
Medusa
2
3
4
1.33
W
Olorun
1
1
6
4
L
Baron Samedi
Vaithro
Baron Samedi
2
3
6
1.67
L
Anhur
0
3
5
0.83
W
Izanami
shortabe
Izanami
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,368
Damage
27,664
37,774
Taken
49,102
15,259
Mitigated
35,468
8,152
Healing
12,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,012
88
194
2,771
9,371
3,623
0
3,254
6,117
36,124
0
L
3,487
827
159
1,844
11,544
9,352
0
4,838
6,706
0
8,017
W
10,895
3,524
0
1,620
8,793
3,403
1,606
2,371
6,205
21,660
0
W
Cernunnos
Forgive_Forget_
Cernunnos
5,394
1,573
0
1,539
7,408
2,756
937
1,939
5,335
0
28,368
L
Hercules
Kinglab
Hercules
7,451
2,774
0
4,596
12,758
12,630
0
3,603
9,155
0
15,039
W
Medusa
Mikudayo
Medusa
4,564
1,075
0
433
5,719
2,233
0
2,748
2,782
0
19,457
W
Olorun
6,997
2,307
392
3,916
8,077
3,916
359
2,573
5,218
30,877
0
L
Baron Samedi
Vaithro
Baron Samedi
7,122
403
1,179
1,474
6,740
6,716
1
2,572
4,168
27,469
0
L
Anhur
5,592
2,183
0
760
8,689
3,147
396
3,928
4,761
0
29,722
W
Izanami
shortabe
Izanami
13,518
8,598
0
252
7,777
2,951
2,069
1,806
5,598
0
33,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,053
Gold Earned
37,671
251
Minions Killed
238
7
Camps Cleared
10
1,018,946
Distance Traveled
928,232
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,216
822
86
9
2
183,234
0
L
Fenrir
7,327
733
12
1
0
173,857
1
W
Chronos
8,846
885
35
4
1
225,968
4
W
Cernunnos
7,822
782
58
6
3
177,046
1
L
Hercules
7,023
702
14
1
1
209,092
0
W
Medusa
7,718
772
37
4
1
197,220
4
W
Olorun
7,879
788
53
5
1
204,447
4
L
Baron Samedi
7,536
754
52
5
4
188,792
0
L
Anhur
7,569
757
74
7
3
173,257
2
W
Izanami
10,788
1,079
68
7
1
214,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role