Player Matchup

Da Ji
Da Ji
GLITCH x Draco
Da Ji
Level 134
God Stats
4W - 1L
1,695 SR
Queue Stats
205W - 129L
1,652 Elo+
Party 1
Chaac
Chaac
LiIOdin
Chaac
Level 123
God Stats
3W - 1L
1,762 SR
Queue Stats
111W - 91L
1,575 Elo+
Party 1
Hel
Hel
xXUnderDog82Xx
Hel
Level 146
God Stats
5W - 6L
1,513 SR
Queue Stats
203W - 155L
1,602 Elo+
Party 1
Team Averages
Level 134
1,657 SR
1,609 Elo+

VS

Team Averages
Level 100
1,495 SR
1,479 Elo+
Anubis
Anubis
 
Anubis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
PaperFlea23816
Rama
Level 79
God Stats
15W - 15L
1,484 SR
Queue Stats
195W - 220L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 9
8,768
797
9,413
9,473
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
LiIOdin
Chaac
12
9 / 1 / 5
9,105
828
7,698
8,559
8,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
2 / 3 / 11
8,084
735
4,881
7,521
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 7 / 0
8,036
731
6,656
9,881
4,056
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
 
Bastet
11
1 / 7 / 5
7,840
713
6,528
11,834
3,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

5
0 / 3 / 1
5,970
543
2,122
3,621
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
17
Kills
5
6
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
7
0
0.57
L
Bastet
 
Bastet
1
7
5
0.5
W
6
2
9
5.25
W
Chaac
LiIOdin
Chaac
9
1
5
11.5
L
0
3
1
0.17
W
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,992
Damage
15,306
25,553
Taken
25,336
13,888
Mitigated
8,529
10,720
Healing
1,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,656
441
0
823
9,881
4,056
0
1,671
8,210
24,627
0
L
Bastet
 
Bastet
6,528
2,052
0
151
11,834
3,249
0
3,032
8,802
0
11,478
W
9,413
2,255
0
1,426
9,473
3,386
748
2,719
6,754
0
23,290
W
Chaac
LiIOdin
Chaac
7,698
1,013
0
1,957
8,559
8,458
402
2,595
5,964
0
21,384
L
2,122
1,273
0
304
3,621
1,224
0
729
2,892
0
5,447
W
4,881
46
3,979
3,358
7,521
2,044
518
1,733
5,788
27,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,957
Gold Earned
21,846
134
Minions Killed
65
8
Camps Cleared
1
626,342
Distance Traveled
418,203
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,036
731
44
4
1
153,280
3
L
Bastet
7,840
713
7
1
0
199,211
2
W
Da Ji
8,768
797
38
3
6
198,118
0
W
Chaac
9,105
828
42
4
0
210,554
0
L
Rama
5,970
543
14
1
0
65,712
2
W
Hel
8,084
735
54
5
2
217,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role