Player Matchup

Bastet
Bastet
DarkEagle1776
Bastet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,279 Elo+
Party 1
Osiris
Osiris
Histopherness
Osiris
Level 42
God Stats
4W - 4L
1,548 SR
Queue Stats
223W - 229L
1,444 Elo+
Solo
Ne Zha
Ne Zha
Hupleez
Ne Zha
Level 98
God Stats
2W - 3L
1,344 SR
Queue Stats
93W - 81L
1,433 Elo+
Solo
Eset
Eset
TuxedoMaskPony
Eset
Level 125
God Stats
0W - 2L
1,261 SR
Queue Stats
93W - 91L
1,203 Elo+
Party 1
Kukulkan
Kukulkan
hertzwhenipee
Kukulkan
Level 105
God Stats
5W - 5L
1,503 SR
Queue Stats
208W - 244L
1,326 Elo+
Solo
Team Averages
Level 88
1,431 SR
1,337 Elo+

VS

Team Averages
Level 79
1,445 SR
1,371 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Biel-Lop
He Bo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,289 Elo+
Solo
Zeus
Zeus
Bluebuddy
Zeus
Level 125
God Stats
6W - 6L
1,553 SR
Queue Stats
681W - 678L
1,426 Elo+
Solo
Odin
Odin
Galleguitem
Odin
Level 108
God Stats
12W - 9L
1,350 SR
Queue Stats
355W - 380L
1,397 Elo+
Solo
Jing Wei
Jing Wei
Tigerlifez
Jing Wei
Level 66
God Stats
2W - 1L
1,322 SR
Queue Stats
116W - 111L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 10
8,927
558
3,874
14,932
5,089
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 7
8,690
543
4,057
9,111
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Hupleez
Ne Zha
20
19 / 7 / 8
15,140
946
25,304
16,998
9,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 6 / 14
11,105
694
10,725
14,110
5,523
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
hertzwhenipee
Kukulkan
20
8 / 7 / 18
13,614
851
16,250
16,336
7,161
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
19
9 / 7 / 14
12,570
786
11,443
18,153
6,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

He Bo
Biel-Lop
He Bo
17
3 / 8 / 14
11,574
723
4,040
12,369
4,461
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
19
8 / 8 / 16
12,117
757
20,760
13,603
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 7 / 19
12,835
802
11,767
15,983
15,436
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Tigerlifez
Jing Wei
20
11 / 4 / 9
13,031
814
14,459
14,384
5,655
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
107
34
Kills
35
36
Deaths
34
57
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
9
7
14
2.29
W
He Bo
Biel-Lop
He Bo
3
8
14
1.25
W
Zeus
8
8
16
2
L
1
12
10
0.5
W
4
7
19
1.93
L
2
4
7
1.38
L
Ne Zha
Hupleez
Ne Zha
19
7
8
3.29
W
Jing Wei
Tigerlifez
Jing Wei
11
4
9
3.88
L
4
6
14
1.83
L
Kukulkan
hertzwhenipee
Kukulkan
8
7
18
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,210
Damage
62,469
71,487
Taken
74,492
33,198
Mitigated
37,315
16,171
Healing
19,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,443
2,930
689
4,614
18,153
6,837
962
8,954
9,199
18,178
0
W
He Bo
Biel-Lop
He Bo
4,040
31
1,102
1,014
12,369
4,461
522
3,371
8,998
10,173
0
W
Zeus
20,760
406
1,133
893
13,603
4,926
465
3,396
10,207
44,029
0
L
3,874
1,730
0
223
14,932
5,089
0
9,559
5,373
0
4,944
W
11,767
1,077
1,119
3,150
15,983
15,436
180
5,825
10,158
0
24,688
L
4,057
1,411
477
1,160
9,111
5,964
0
4,260
4,851
0
5,695
L
Ne Zha
Hupleez
Ne Zha
25,304
8,756
924
4,708
16,998
9,461
289
5,430
11,568
0
49,140
W
Jing Wei
Tigerlifez
Jing Wei
14,459
7,423
1,701
4,356
14,384
5,655
3,128
5,429
8,955
0
46,167
L
10,725
1,127
1,726
2,555
14,110
5,523
320
6,422
7,688
24,726
0
L
Kukulkan
hertzwhenipee
Kukulkan
16,250
486
421
3,977
16,336
7,161
1,023
10,572
5,764
42,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,476
Gold Earned
62,127
145
Minions Killed
177
0
Camps Cleared
0
1,092,616
Distance Traveled
1,318,487
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,570
786
15
1
0
260,689
0
W
He Bo
11,574
723
17
1
0
247,499
0
W
Zeus
12,117
757
41
3
0
247,070
1
L
Bastet
8,927
558
0
0
0
213,578
1
W
Odin
12,835
802
30
2
0
285,412
3
L
Osiris
8,690
543
2
0
0
137,346
1
L
Ne Zha
15,140
946
35
2
0
234,937
0
W
Jing Wei
13,031
814
74
5
0
277,817
1
L
Eset
11,105
694
38
2
0
275,536
2
L
Kukulkan
13,614
851
70
4
0
231,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role