Player Matchup

Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Danj68
Osiris
Level 67
God Stats
16W - 30L
1,411 SR
Queue Stats
432W - 508L
1,463 Elo+
Party 2
Artemis
Artemis
KentuckyFriedGuy
Artemis
Level 49
God Stats
0W - 2L
1,278 SR
Queue Stats
244W - 326L
1,445 Elo+
Party 2
Scylla
Scylla
TheR3alMuffin
Scylla
Level 64
God Stats
1W - 2L
1,295 SR
Queue Stats
4W - 7L
1,461 Elo+
Party 1
Cu Chulainn
Cu Chulainn
pembin0
Cu Chulainn
Level 33
God Stats
17W - 31L
1,372 SR
Queue Stats
147W - 219L
1,443 Elo+
Party 2
Team Averages
Level 48
1,371 SR
1,462 Elo+

VS

Team Averages
Level 111
1,585 SR
1,472 Elo+
Anhur
Anhur
Kunjah
Anhur
Level 125
God Stats
6W - 5L
1,504 SR
Queue Stats
38W - 36L
1,493 Elo+
Party 3
Yemoja
Yemoja
Medardito
Yemoja
Level 40
God Stats
3W - 0L
1,636 SR
Queue Stats
24W - 23L
1,462 Elo+
Party 3
Set
Set
Pearallax
Set
Level 124
God Stats
5W - 4L
1,642 SR
Queue Stats
49W - 50L
1,432 Elo+
Party 3
Ah Puch
Ah Puch
Steve0724
Ah Puch
Level 147
God Stats
9W - 5L
1,524 SR
Queue Stats
247W - 246L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
User4183
Cu Chulainn
Level 117
God Stats
4W - 3L
1,619 SR
Queue Stats
55W - 49L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 2 / 2
4,683
468
1,496
7,852
5,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Osiris
Danj68
Osiris
10
3 / 3 / 0
5,941
594
4,532
6,720
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 5 / 2
6,025
603
4,041
7,132
1,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 3 / 0
4,534
453
1,822
4,503
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
pembin0
Cu Chulainn
9
0 / 3 / 0
4,872
487
831
5,207
2,366
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kunjah
Anhur
11
5 / 1 / 2
6,656
666
5,090
5,667
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
Medardito
Yemoja
9
1 / 2 / 4
5,689
569
1,392
3,207
1,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 1 / 2
7,017
702
4,716
8,013
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Steve0724
Ah Puch
12
1 / 1 / 4
6,718
672
3,922
4,026
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
User4183
Cu Chulainn
12
3 / 0 / 1
7,110
711
4,210
3,227
1,253
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
16
16
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
2
0.5
L
Osiris
Danj68
Osiris
3
3
0
1
L
2
5
2
0.6
W
Anhur
Kunjah
Anhur
5
1
2
6
W
Yemoja
Medardito
Yemoja
1
2
4
1.5
W
6
1
2
7
W
Ah Puch
Steve0724
Ah Puch
1
1
4
3
L
0
3
0
0
W
Cu Chulainn
User4183
Cu Chulainn
3
0
1
3.5
L
Cu Chulainn
pembin0
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,722
Damage
19,330
31,414
Taken
24,140
14,123
Mitigated
8,304
7,365
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,496
999
357
1,437
7,852
5,091
0
1,905
5,947
0
10,881
L
Osiris
Danj68
Osiris
4,532
1,380
0
1,642
6,720
4,139
0
583
6,137
0
33,228
L
4,041
2,553
0
1,905
7,132
1,356
143
682
6,450
0
30,790
W
Anhur
Kunjah
Anhur
5,090
2,680
0
1,606
5,667
1,360
1,058
58
5,609
0
32,769
W
Yemoja
Medardito
Yemoja
1,392
152
238
0
3,207
1,688
555
58
3,149
14,371
0
W
4,716
2,080
0
2,939
8,013
2,737
0
713
7,141
0
36,743
W
Ah Puch
Steve0724
Ah Puch
3,922
94
0
1,804
4,026
1,266
352
895
3,033
40,799
0
L
1,822
132
0
530
4,503
1,171
0
2,144
2,359
20,069
0
W
Cu Chulainn
User4183
Cu Chulainn
4,210
800
0
1,044
3,227
1,253
0
0
3,104
0
35,245
L
Cu Chulainn
pembin0
Cu Chulainn
831
191
0
1,494
5,207
2,366
0
0
5,207
0
18,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,055
Gold Earned
33,190
247
Minions Killed
338
0
Camps Cleared
0
957,220
Distance Traveled
926,890
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,683
468
21
2
0
196,207
1
L
Osiris
5,941
594
67
7
0
218,008
1
L
Artemis
6,025
603
64
6
0
186,733
0
W
Anhur
6,656
666
63
6
0
180,258
1
W
Yemoja
5,689
569
28
3
0
160,411
0
W
Set
7,017
702
66
7
0
201,646
0
W
Ah Puch
6,718
672
92
9
0
186,988
3
L
Scylla
4,534
453
50
5
0
146,527
0
W
Cu Chulainn
7,110
711
89
9
0
197,587
0
L
Cu Chulainn
4,872
487
45
5
0
209,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role