Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
AnyOtherGod
Cerberus
Level 46
God Stats
1W - 0L
1,714 SR
Queue Stats
181W - 106L
1,667 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CheekBeater4Life
Tsukuyomi
Level 102
God Stats
16W - 11L
1,576 SR
Queue Stats
131W - 126L
1,582 Elo+
Party 2
Olorun
Olorun
UnSeeN MeRcY
Olorun
Level 124
God Stats
21W - 17L
1,461 SR
Queue Stats
523W - 530L
1,500 Elo+
Party 2
Rama
Rama
sharvdawg
Rama
Level 113
God Stats
11W - 2L
1,733 SR
Queue Stats
61W - 28L
1,645 Elo+
Party 1
Team Averages
Level 99
1,597 SR
1,579 Elo+

VS

Team Averages
Level 72
1,584 SR
1,593 Elo+
Chaac
Chaac
Appenglow
Chaac
Level 50
God Stats
1W - 1L
1,715 SR
Queue Stats
9W - 3L
1,796 Elo+
Solo
Cthulhu
Cthulhu
BonezeeBash
Cthulhu
Level 73
God Stats
3W - 3L
1,381 SR
Queue Stats
238W - 213L
1,529 Elo+
Party 3
Erlang Shen
Erlang Shen
MightyNumber6
Erlang Shen
Level 88
God Stats
8W - 12L
1,458 SR
Queue Stats
437W - 433L
1,495 Elo+
Party 3
Anhur
Anhur
eclipseapex
Anhur
Level 51
God Stats
11W - 13L
1,466 SR
Queue Stats
263W - 255L
1,557 Elo+
Solo
Vulcan
Vulcan
vishwam
Vulcan
Level 98
God Stats
1W - 2L
1,899 SR
Queue Stats
108W - 74L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 10
6,905
493
4,255
9,099
6,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
AnyOtherGod
Cerberus
14
1 / 1 / 2
8,307
593
8,665
11,453
11,804
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
14
4 / 1 / 7
8,591
614
7,957
8,583
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Olorun
13
4 / 4 / 5
8,414
601
6,039
9,248
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
15
6 / 1 / 2
9,070
648
8,970
8,453
2,575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Appenglow
Chaac
14
1 / 1 / 3
8,219
587
7,391
13,254
11,278
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
BonezeeBash
Cthulhu
9
2 / 3 / 3
6,486
463
5,662
10,950
4,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
MightyNumber6
Erlang Shen
12
2 / 4 / 5
7,390
528
5,848
11,198
5,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 3 / 4
7,555
540
5,350
8,218
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
vishwam
Vulcan
12
2 / 4 / 3
7,338
524
6,818
7,588
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
15
Kills
10
10
Deaths
15
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
10
1.67
W
Cerberus
AnyOtherGod
Cerberus
1
1
2
2
L
Chaac
Appenglow
Chaac
1
1
3
2.5
L
Cthulhu
BonezeeBash
Cthulhu
2
3
3
1.17
W
Tsukuyomi
4
1
7
7.5
L
Erlang Shen
MightyNumber6
Erlang Shen
2
4
5
1.13
W
Olorun
4
4
5
1.63
L
3
3
4
1.67
W
Rama
6
1
2
7
L
Vulcan
vishwam
Vulcan
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,886
Damage
31,069
46,836
Taken
51,208
28,108
Mitigated
26,239
17,098
Healing
18,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,255
602
0
330
9,099
6,789
108
4,709
4,342
14,361
0
W
Cerberus
AnyOtherGod
Cerberus
8,665
1,108
0
5,006
11,453
11,804
0
214
10,613
56,137
0
L
Chaac
Appenglow
Chaac
7,391
2,927
0
6,714
13,254
11,278
24
6,674
6,580
0
50,419
L
Cthulhu
BonezeeBash
Cthulhu
5,662
445
321
3,467
10,950
4,806
0
2,666
8,284
24,110
0
W
Tsukuyomi
7,957
2,074
0
4,150
8,583
3,117
413
2,512
5,975
0
45,816
L
Erlang Shen
MightyNumber6
Erlang Shen
5,848
2,932
0
3,609
11,198
5,318
0
3,861
7,337
0
49,668
W
Olorun
6,039
3,438
504
3,670
9,248
3,823
1,073
3,780
5,420
44,744
2,721
L
5,350
1,953
0
2,719
8,218
2,153
0
2,154
6,064
0
38,210
W
Rama
8,970
5,970
0
3,438
8,453
2,575
568
1,825
6,628
0
77,721
L
Vulcan
vishwam
Vulcan
6,818
1,830
82
1,527
7,588
2,684
0
3,037
4,551
41,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,287
Gold Earned
36,988
499
Minions Killed
393
0
Camps Cleared
0
1,386,372
Distance Traveled
1,416,887
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,905
493
0
0
0
266,268
7
W
Cerberus
8,307
593
155
11
0
289,534
6
L
Chaac
8,219
587
119
9
0
298,165
3
L
Cthulhu
6,486
463
28
2
0
300,243
5
W
Tsukuyomi
8,591
614
80
6
0
318,284
4
L
Erlang Shen
7,390
528
84
6
0
306,262
1
W
Olorun
8,414
601
117
8
0
240,083
3
L
Anhur
7,555
540
78
6
0
257,283
5
W
Rama
9,070
648
147
11
0
272,203
5
L
Vulcan
7,338
524
84
6
0
254,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role