Player Matchup

He Bo
He Bo
LittleZombo
He Bo
Level 46
God Stats
12W - 8L
1,559 SR
Queue Stats
218W - 138L
1,583 Elo+
Party 1
Sobek
Sobek
Wilhelm4444
Sobek
Level 61
God Stats
27W - 16L
1,606 SR
Queue Stats
383W - 308L
1,620 Elo+
Party 1
Danzaburou
Danzaburou
narrg
Danzaburou
Level 25
God Stats
5W - 2L
1,540 SR
Queue Stats
6W - 3L
1,668 Elo+
Party 1
Team Averages
Level 44
1,568 SR
1,624 Elo+

VS

Team Averages
Level 88
1,523 SR
1,454 Elo+
Agni
Agni
 
Agni
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
AltarelTelemnar
Odin
Level 77
God Stats
4W - 3L
1,466 SR
Queue Stats
8W - 15L
1,344 Elo+
Party 2
Chernobog
Chernobog
NoPressF6
Chernobog
Level 29
God Stats
2W - 0L
1,604 SR
Queue Stats
19W - 28L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
7,606
634
7,392
6,205
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 5 / 6
7,561
630
3,548
14,321
16,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
narrg
Danzaburou
11
4 / 5 / 2
8,106
676
3,257
7,885
3,152
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 3 / 12
8,020
668
10,290
5,438
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 9
8,787
732
4,766
7,726
7,298
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
NoPressF6
Chernobog
14
8 / 2 / 7
9,416
785
7,208
5,709
2,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
6
Kills
15
15
Deaths
6
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
3
12
2.33
W
6
1
9
10.5
L
2
5
4
0.8
W
Chernobog
NoPressF6
Chernobog
8
2
7
5.75
L
0
5
6
0.6
L
Danzaburou
narrg
Danzaburou
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,197
Damage
22,264
28,411
Taken
18,873
21,841
Mitigated
11,187
5,014
Healing
3,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
10,290
645
0
833
5,438
1,784
144
2,547
2,839
28,144
0
W
4,766
995
0
1,735
7,726
7,298
384
4,373
3,021
0
10,320
L
7,392
390
0
0
6,205
2,259
52
2,246
3,695
22,793
0
W
Chernobog
NoPressF6
Chernobog
7,208
4,240
0
485
5,709
2,105
1,480
3,839
1,643
0
28,898
L
3,548
367
0
3,416
14,321
16,430
0
3,900
9,952
9,943
0
L
Danzaburou
narrg
Danzaburou
3,257
1,313
0
1,598
7,885
3,152
236
3,015
4,474
0
21,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,273
Gold Earned
26,223
105
Minions Killed
138
3
Camps Cleared
5
604,478
Distance Traveled
651,679
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,020
668
49
4
2
224,531
3
W
Odin
8,787
732
20
2
1
222,969
3
L
He Bo
7,606
634
52
4
2
193,468
3
W
Chernobog
9,416
785
69
6
2
204,179
2
L
Sobek
7,561
630
2
0
0
233,359
3
L
Danzaburou
8,106
676
51
4
1
177,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role