Player Matchup

Charybdis
Charybdis
BLACC_CEASAR
Charybdis
Level 113
God Stats
7W - 6L
1,568 SR
Queue Stats
125W - 125L
1,392 Elo+
Solo
Bacchus
Bacchus
CasketCrew77
Bacchus
Level 47
God Stats
5W - 10L
1,395 SR
Queue Stats
107W - 139L
1,410 Elo+
Party 1
Vamana
Vamana
DTA_Daddy13
Vamana
Level 126
God Stats
41W - 44L
1,485 SR
Queue Stats
907W - 1,039L
1,362 Elo+
Party 1
Bellona
Bellona
Dabadjuju
Bellona
Level 109
God Stats
19W - 31L
1,324 SR
Queue Stats
68W - 88L
1,322 Elo+
Solo
Izanami
Izanami
GREYZOR BLADE
Izanami
Level 59
God Stats
1W - 1L
1,700 SR
Queue Stats
90W - 128L
1,337 Elo+
Solo
Team Averages
Level 91
1,495 SR
1,364 Elo+

VS

Team Averages
Level 75
1,440 SR
1,377 Elo+
Morgan Le Fay
Morgan Le Fay
DCx2K
Morgan Le Fay
Level 88
God Stats
3W - 2L
1,284 SR
Queue Stats
66W - 93L
1,396 Elo+
Party 2
Nemesis
Nemesis
Danumis
Nemesis
Level 64
God Stats
7W - 8L
1,420 SR
Queue Stats
27W - 26L
1,388 Elo+
Party 3
Xbalanque
Xbalanque
ViolentRJ
Xbalanque
Level 72
God Stats
48W - 65L
1,418 SR
Queue Stats
90W - 108L
1,366 Elo+
Solo
Yemoja
Yemoja
ZillyLive
Yemoja
Level 65
God Stats
33W - 25L
1,592 SR
Queue Stats
38W - 37L
1,371 Elo+
Party 3
Sol
Sol
anarchyking100
Sol
Level 84
God Stats
6W - 6L
1,489 SR
Queue Stats
89W - 113L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BLACC_CEASAR
Charybdis
8
1 / 4 / 0
5,226
523
4,711
6,717
2,065
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
CasketCrew77
Bacchus
8
0 / 3 / 1
5,140
514
2,470
5,552
2,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
8
1 / 4 / 1
5,029
503
1,591
5,309
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Dabadjuju
Bellona
10
0 / 1 / 0
5,417
542
1,724
7,601
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
8
0 / 2 / 0
4,902
490
2,001
5,902
1,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DCx2K
Morgan Le Fay
10
4 / 1 / 1
6,089
609
4,852
4,724
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Danumis
Nemesis
11
3 / 0 / 1
6,603
660
2,796
4,778
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
ViolentRJ
Xbalanque
9
0 / 0 / 1
5,483
548
4,142
4,856
1,354
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
ZillyLive
Yemoja
8
1 / 0 / 2
5,009
501
1,321
3,243
896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
5 / 1 / 0
5,913
591
6,036
7,731
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
13
14
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BLACC_CEASAR
Charybdis
1
4
0
0.25
L
Bacchus
CasketCrew77
Bacchus
0
3
1
0.17
W
Morgan Le Fay
DCx2K
Morgan Le Fay
4
1
1
4.5
L
Vamana
1
4
1
0.38
L
Bellona
Dabadjuju
Bellona
0
1
0
0
W
Nemesis
Danumis
Nemesis
3
0
1
3.5
L
Izanami
0
2
0
0
W
Xbalanque
ViolentRJ
Xbalanque
0
0
1
0.5
W
Yemoja
ZillyLive
Yemoja
1
0
2
2
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,497
Damage
19,147
31,081
Taken
25,332
12,665
Mitigated
7,465
10,409
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BLACC_CEASAR
Charybdis
4,711
3,105
0
2,165
6,717
2,065
0
4,633
2,084
0
22,378
L
Bacchus
CasketCrew77
Bacchus
2,470
503
0
423
5,552
2,695
0
2,781
2,771
17,827
0
W
Morgan Le Fay
DCx2K
Morgan Le Fay
4,852
409
0
1,181
4,724
1,600
0
1,887
2,837
26,627
0
L
Vamana
1,591
209
142
1,011
5,309
1,969
108
2,929
2,380
0
11,775
L
Bellona
Dabadjuju
Bellona
1,724
61
0
3,862
7,601
4,716
298
768
6,833
0
23,302
W
Nemesis
Danumis
Nemesis
2,796
1,394
0
1,712
4,778
1,997
0
34
4,744
0
43,960
L
Izanami
2,001
999
427
2,379
5,902
1,220
500
1,098
4,804
0
23,376
W
Xbalanque
ViolentRJ
Xbalanque
4,142
2,025
0
1,906
4,856
1,354
413
0
4,856
0
25,644
W
Yemoja
ZillyLive
Yemoja
1,321
180
718
1,360
3,243
896
188
316
2,927
12,616
0
W
6,036
1,996
0
4,112
7,731
1,618
101
440
7,291
32,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,714
Gold Earned
29,097
204
Minions Killed
288
0
Camps Cleared
0
924,869
Distance Traveled
910,020
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,226
523
47
5
0
145,643
0
L
Bacchus
5,140
514
21
2
0
190,313
0
W
Morgan Le Fay
6,089
609
42
4
0
178,674
2
L
Vamana
5,029
503
20
2
0
215,967
0
L
Bellona
5,417
542
58
6
0
182,163
1
W
Nemesis
6,603
660
91
9
0
243,034
3
L
Izanami
4,902
490
58
6
0
190,783
3
W
Xbalanque
5,483
548
62
6
0
168,670
0
W
Yemoja
5,009
501
23
2
0
151,214
4
W
Sol
5,913
591
70
7
0
168,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role