Player Matchup

Anubis
Anubis
BABOOSH
Anubis
Level 28
God Stats
37W - 33L
1,505 SR
Queue Stats
65W - 68L
1,409 Elo+
Solo
Charybdis
Charybdis
LazyNihilist
Charybdis
Level 25
God Stats
2W - 8L
1,221 SR
Queue Stats
110W - 124L
1,437 Elo+
Solo
Loki
Loki
MohammadKarzai
Loki
Level 17
God Stats
18W - 16L
1,535 SR
Queue Stats
59W - 80L
1,319 Elo+
Party 1
Ymir
Ymir
rileyday42
Ymir
Level 8
God Stats
0W - 2L
1,281 SR
Queue Stats
8W - 11L
1,405 Elo+
Party 1
Aphrodite
Aphrodite
tvlovesme
Aphrodite
Level 28
God Stats
27W - 20L
1,442 SR
Queue Stats
246W - 247L
1,434 Elo+
Solo
Team Averages
Level 21
1,397 SR
1,401 Elo+

VS

Team Averages
Level 39
1,513 SR
1,484 Elo+
Jing Wei
Jing Wei
HashiraYoriichi
Jing Wei
Level 25
God Stats
13W - 17L
1,475 SR
Queue Stats
56W - 65L
1,506 Elo+
Party 2
Da Ji
Da Ji
MagnumRide
Da Ji
Level 4
God Stats
5W - 1L
1,534 SR
Queue Stats
5W - 1L
1,511 Elo+
Party 2
Merlin
Merlin
NozuruKuyutsuki
Merlin
Level 109
God Stats
9W - 8L
1,435 SR
Queue Stats
457W - 413L
1,548 Elo+
Party 2
Ares
Ares
XxiEatNoobzxX
Ares
Level 29
God Stats
20W - 7L
1,666 SR
Queue Stats
52W - 39L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
alvsfe
Gilgamesh
Level 30
God Stats
1W - 2L
1,458 SR
Queue Stats
57W - 69L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BABOOSH
Anubis
13
3 / 11 / 2
8,708
458
6,706
12,357
4,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
LazyNihilist
Charybdis
12
4 / 8 / 0
8,397
442
7,448
13,425
3,728
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 4 / 4
9,250
487
8,435
14,131
4,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 5 / 8
9,343
492
7,439
21,286
21,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
tvlovesme
Aphrodite
16
1 / 3 / 1
9,126
480
5,838
11,449
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
8 / 3 / 6
9,873
520
12,956
10,867
3,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
15
4 / 3 / 8
9,801
516
4,435
11,401
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
12 / 0 / 6
12,409
653
23,746
8,417
3,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 4 / 4
10,004
527
7,661
15,385
13,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
alvsfe
Gilgamesh
13
1 / 6 / 11
8,775
462
6,142
17,730
7,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
66
16
Kills
31
31
Deaths
16
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Anubis
BABOOSH
Anubis
3
11
2
0.36
W
Jing Wei
8
3
6
3.67
L
Charybdis
LazyNihilist
Charybdis
4
8
0
0.5
W
Da Ji
4
3
8
2.67
L
6
4
4
2
W
12
0
6
15
W
6
4
4
2
W
Gilgamesh
alvsfe
Gilgamesh
1
6
11
1.08
L
2
5
8
1.2
L
Aphrodite
tvlovesme
Aphrodite
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
54,940
72,648
Taken
63,800
36,667
Mitigated
33,083
16,233
Healing
16,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BABOOSH
Anubis
6,706
479
0
965
12,357
4,043
102
7,532
4,643
40,172
0
W
Jing Wei
12,956
12,185
0
2,448
10,867
3,648
3,083
4,013
6,854
0
49,052
L
Charybdis
LazyNihilist
Charybdis
7,448
4,316
0
2,175
13,425
3,728
148
3,212
10,046
0
46,637
W
Da Ji
4,435
1,379
0
4,049
11,401
4,811
0
3,362
8,029
0
58,572
L
8,435
2,324
0
3,242
14,131
4,480
562
7,364
6,639
0
46,511
W
23,746
1,278
340
2,918
8,417
3,531
2,214
2,498
5,919
96,176
0
W
7,661
340
816
3,116
15,385
13,198
2,364
5,532
9,853
46,462
0
W
Gilgamesh
alvsfe
Gilgamesh
6,142
1,595
0
2,391
17,730
7,895
1,378
4,578
13,138
0
28,026
L
7,439
1,466
0
2,189
21,286
21,049
0
6,174
14,696
30,921
0
L
Aphrodite
tvlovesme
Aphrodite
5,838
441
1,079
6,583
11,449
3,367
280
6,234
4,835
68,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,824
Gold Earned
50,862
408
Minions Killed
464
0
Camps Cleared
0
1,633,788
Distance Traveled
1,849,867
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,708
458
82
4
0
284,897
1
W
Jing Wei
9,873
520
80
4
0
372,481
2
L
Charybdis
8,397
442
83
4
0
300,390
4
W
Da Ji
9,801
516
82
4
0
371,250
0
L
Loki
9,250
487
81
4
0
343,394
4
W
Merlin
12,409
653
188
10
0
401,108
2
W
Ares
10,004
527
74
4
0
330,478
1
W
Gilgamesh
8,775
462
40
2
0
374,550
0
L
Ymir
9,343
492
25
1
0
351,038
0
L
Aphrodite
9,126
480
137
7
0
354,069
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role