Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Arizria
Ah Muzen Cab
Level 85
God Stats
2W - 3L
1,172 SR
Queue Stats
457W - 404L
1,546 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BND-Trashzin
Morgan Le Fay
Level 58
God Stats
4W - 5L
1,361 SR
Queue Stats
31W - 38L
1,394 Elo+
Solo
Cu Chulainn
Cu Chulainn
NeMousse
Cu Chulainn
Level 68
God Stats
42W - 48L
1,490 SR
Queue Stats
363W - 357L
1,523 Elo+
Party 1
Team Averages
Level 70
1,341 SR
1,488 Elo+

VS

Team Averages
Level 86
1,481 SR
1,505 Elo+
Zeus
Zeus
Lancellot
Zeus
Level 124
God Stats
6W - 7L
1,351 SR
Queue Stats
183W - 216L
1,428 Elo+
Solo
Skadi
Skadi
MingauXDeus
Skadi
Level 127
God Stats
3W - 3L
1,393 SR
Queue Stats
24W - 30L
1,694 Elo+
Solo
Cthulhu
Cthulhu
kjfszhczjgkhkv
Cthulhu
Level 6
God Stats
1W - 1L
1,699 SR
Queue Stats
1W - 2L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arizria
Ah Muzen Cab
17
9 / 2 / 11
12,627
789
18,530
12,429
4,184
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
BND-Trashzin
Morgan Le Fay
14
3 / 6 / 11
10,991
687
9,914
12,371
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
NeMousse
Cu Chulainn
16
13 / 5 / 8
12,656
791
19,852
24,982
24,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
4 / 10 / 4
11,179
699
14,914
18,374
6,100
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 6 / 3
12,343
771
13,611
14,294
5,234
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 9 / 4
9,755
610
9,038
19,276
16,979
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
25
Kills
13
13
Deaths
25
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Arizria
Ah Muzen Cab
9
2
11
7.25
W
Morgan Le Fay
BND-Trashzin
Morgan Le Fay
3
6
11
1.42
L
Zeus
4
10
4
0.6
L
6
6
3
1.25
W
Cu Chulainn
NeMousse
Cu Chulainn
13
5
8
3.4
L
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,296
Damage
37,563
49,782
Taken
51,944
32,759
Mitigated
28,313
13,640
Healing
5,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Arizria
Ah Muzen Cab
18,530
6,859
0
5,692
12,429
4,184
1,745
6,356
6,073
0
63,226
W
Morgan Le Fay
BND-Trashzin
Morgan Le Fay
9,914
558
108
2,419
12,371
3,823
148
7,182
5,189
36,231
0
L
Zeus
14,914
2,765
57
3,047
18,374
6,100
0
5,141
12,732
41,657
0
L
13,611
3,329
0
270
14,294
5,234
0
3,742
10,151
0
33,820
W
Cu Chulainn
NeMousse
Cu Chulainn
19,852
2,783
0
5,421
24,982
24,752
477
10,906
14,076
8,928
36,557
L
9,038
280
82
1,705
19,276
16,979
0
4,067
14,706
18,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
33,277
192
Minions Killed
148
11
Camps Cleared
2
833,185
Distance Traveled
668,131
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,627
789
84
5
4
315,020
4
W
Morgan Le Fay
10,991
687
67
4
3
225,427
2
L
Zeus
11,179
699
83
5
1
187,642
2
L
Skadi
12,343
771
51
3
1
254,728
0
W
Cu Chulainn
12,656
791
41
3
4
292,738
3
L
Cthulhu
9,755
610
14
1
0
225,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role