Player Matchup

Chiron
Chiron
AC_ENZO19
Chiron
Level 67
God Stats
1W - 1L
1,226 SR
Queue Stats
340W - 451L
1,399 Elo+
Party 1
Bakasura
Bakasura
l-_-lDMAl-_-l
Bakasura
Level 25
God Stats
13W - 13L
1,407 SR
Queue Stats
45W - 51L
1,346 Elo+
Party 1
Ra
Ra
mbl1601
Ra
Level 123
God Stats
29W - 27L
1,547 SR
Queue Stats
1,077W - 1,040L
1,517 Elo+
Party 1
Team Averages
Level 72
1,393 SR
1,420 Elo+

VS

Team Averages
Level 94
1,411 SR
1,383 Elo+
Ra
Ra
BarRoomHero27
Ra
Level 120
God Stats
6W - 12L
1,423 SR
Queue Stats
348W - 395L
1,373 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WSTMANN
Ah Muzen Cab
Level 57
God Stats
4W - 8L
1,500 SR
Queue Stats
252W - 245L
1,404 Elo+
Solo
Bellona
Bellona
theHouseofFlies
Bellona
Level 106
God Stats
1W - 3L
1,309 SR
Queue Stats
156W - 185L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AC_ENZO19
Chiron
16
1 / 1 / 7
12,049
574
17,171
16,923
6,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
l-_-lDMAl-_-l
Bakasura
15
1 / 3 / 3
11,516
548
4,324
14,098
5,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 2 / 2
13,409
639
15,809
12,242
5,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
11,460
546
8,955
13,205
6,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
WSTMANN
Ah Muzen Cab
15
2 / 3 / 4
11,621
553
11,415
13,982
4,372
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 1 / 3
11,997
571
14,594
15,863
17,186
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
9
Kills
6
6
Deaths
9
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
AC_ENZO19
Chiron
1
1
7
4.5
L
2
5
3
0.7
L
Ah Muzen Cab
WSTMANN
Ah Muzen Cab
2
3
4
1.33
W
Bakasura
l-_-lDMAl-_-l
Bakasura
1
3
3
0.83
W
7
2
2
4
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,304
Damage
34,964
43,263
Taken
43,050
17,909
Mitigated
27,919
17,620
Healing
10,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AC_ENZO19
Chiron
17,171
1,853
784
6,468
16,923
6,968
1,169
3,249
13,291
0
41,752
L
8,955
233
2,594
2,061
13,205
6,361
0
6,614
6,469
55,768
0
L
Ah Muzen Cab
WSTMANN
Ah Muzen Cab
11,415
3,358
406
3,791
13,982
4,372
0
5,182
8,745
0
36,360
W
Bakasura
l-_-lDMAl-_-l
Bakasura
4,324
3,525
0
1,653
14,098
5,550
0
3,165
10,629
0
41,777
W
15,809
1,074
3,027
5,688
12,242
5,391
423
2,411
9,593
72,432
0
L
14,594
3,787
0
1,470
15,863
17,186
0
4,965
10,663
0
46,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,974
Gold Earned
35,078
283
Minions Killed
240
12
Camps Cleared
7
1,176,875
Distance Traveled
1,050,942
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,049
574
71
3
1
366,816
2
L
Ra
11,460
546
117
6
2
350,384
7
L
Ah Muzen Cab
11,621
553
69
3
1
371,593
6
W
Bakasura
11,516
548
68
3
8
420,340
0
W
Ra
13,409
639
144
7
3
389,719
3
L
Bellona
11,997
571
54
3
4
328,965
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role