Player Matchup

Nemesis
Nemesis
BOSSIERFIND040
Nemesis
Level 49
God Stats
33W - 48L
1,350 SR
Queue Stats
290W - 456L
1,179 Elo+
Solo
Scylla
Scylla
Tomgirlrobot
Scylla
Level 48
God Stats
4W - 6L
1,364 SR
Queue Stats
173W - 260L
1,228 Elo+
Solo
Hou Yi
Hou Yi
V1Z4R0XS
Hou Yi
Level 45
God Stats
0W - 1L
1,322 SR
Queue Stats
6W - 15L
1,221 Elo+
Solo
Team Averages
Level 47
1,346 SR
1,210 Elo+

VS

Team Averages
Level 24
1,399 SR
1,193 Elo+
Zeus
Zeus
Fatguygamin5
Zeus
Level 16
God Stats
52W - 66L
1,245 SR
Queue Stats
139W - 204L
1,151 Elo+
Solo
Ares
Ares
GDK_KOBA_999
Ares
Level 29
God Stats
3W - 2L
1,705 SR
Queue Stats
27W - 33L
1,229 Elo+
Party 1
Charybdis
Charybdis
x871MRFREDRUMx
Charybdis
Level 27
God Stats
2W - 2L
1,246 SR
Queue Stats
26W - 34L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 7 / 3
8,958
640
8,855
15,634
7,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
12
2 / 7 / 5
8,926
638
7,142
11,442
4,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
V1Z4R0XS
Hou Yi
11
2 / 9 / 5
8,425
602
9,410
14,436
5,251
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
18 / 1 / 4
12,415
887
22,719
11,746
5,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 13
10,144
725
6,922
14,768
18,131
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
x871MRFREDRUMx
Charybdis
11
1 / 8 / 12
9,333
667
5,715
11,171
3,832
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
10
Kills
23
23
Deaths
10
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
6
7
3
1.07
W
18
1
4
20
W
4
1
13
10.5
L
Scylla
2
7
5
0.64
L
Hou Yi
V1Z4R0XS
Hou Yi
2
9
5
0.5
W
Charybdis
x871MRFREDRUMx
Charybdis
1
8
12
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,407
Damage
35,356
41,512
Taken
37,685
16,680
Mitigated
27,663
3,906
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,855
3,385
0
1,875
15,634
7,026
0
9,454
6,180
0
21,550
W
22,719
1,555
303
4,529
11,746
5,700
1,042
1,756
9,990
57,713
0
W
6,922
424
0
1,363
14,768
18,131
643
3,651
11,117
20,378
0
L
Scylla
7,142
1,540
0
816
11,442
4,403
0
9,856
1,586
20,716
0
L
Hou Yi
V1Z4R0XS
Hou Yi
9,410
3,444
195
1,020
14,436
5,251
0
10,971
3,465
0
27,375
W
Charybdis
x871MRFREDRUMx
Charybdis
5,715
3,389
87
690
11,171
3,832
282
1,989
9,182
0
24,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,309
Gold Earned
31,892
94
Minions Killed
127
4
Camps Cleared
3
629,158
Distance Traveled
636,779
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,958
640
27
2
3
228,728
0
W
Zeus
12,415
887
84
6
1
197,626
1
W
Ares
10,144
725
21
2
0
264,588
0
L
Scylla
8,926
638
27
2
1
217,661
1
L
Hou Yi
8,425
602
40
3
0
182,769
0
W
Charybdis
9,333
667
22
2
2
174,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role