Player Matchup

Bacchus
Bacchus
Gold I
Aphro_Tiddy
Bacchus
Gold I
Level 114
God Stats
7W - 9L
1,749 SR
Queue Stats
87W - 72L
1,721 MMR
Solo
Cerberus
Cerberus
Gold IV
DakuVoidz
Cerberus
Gold IV
Level 118
God Stats
9W - 4L
1,776 SR
Queue Stats
171W - 177L
1,510 MMR
Party 1
Ah Puch
Ah Puch
Gold II
Ebender7289
Ah Puch
Gold II
Level 88
God Stats
12W - 13L
1,703 SR
Queue Stats
221W - 227L
1,697 MMR
Solo
Bakasura
Bakasura
Platinum V
Ludomesz
Bakasura
Platinum V
Level 109
God Stats
1W - 7L
1,606 SR
Queue Stats
122W - 127L
1,732 MMR
Solo
Izanami
Izanami
Gold IV
Ѕync
Izanami
Gold IV
Level 87
God Stats
15W - 6L
1,767 SR
Queue Stats
20W - 9L
1,814 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,720 SR
1,695 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,583 SR
1,640 MMR
Jormungandr
Jormungandr
Gold III
 
Jormungandr
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Platinum III
AwesomeOpossum83
Artemis
Platinum III
Level 136
God Stats
6W - 4L
1,659 SR
Queue Stats
50W - 47L
1,712 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Iaqam
Erlang Shen
Gold V
Level 77
God Stats
1W - 0L
1,594 SR
Queue Stats
3W - 2L
1,646 MMR
Solo
Arachne
Arachne
Platinum V
TGH Teemo
Arachne
Platinum V
Level 142
God Stats
25W - 18L
1,683 SR
Queue Stats
238W - 247L
1,648 MMR
Party 2
Eset
Eset
Platinum III
cochiiloko101
Eset
Platinum III
Level 146
God Stats
1W - 2L
1,476 SR
Queue Stats
336W - 334L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aphro_Tiddy
Bacchus
7
0 / 1 / 1
5,006
455
930
5,008
2,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
DakuVoidz
Cerberus
11
1 / 0 / 2
6,078
553
3,729
7,680
7,550
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Puch
Ebender7289
Ah Puch
11
3 / 2 / 0
6,499
591
5,272
6,020
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Ludomesz
Bakasura
12
4 / 1 / 1
6,814
619
4,929
9,085
4,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Ѕync
Izanami
11
0 / 0 / 0
6,108
555
1,516
4,450
1,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
Morgan Le FayPersephoneGilgameshTiamatOdin

VS

Bans
AthenaArtioHeraCthulhuTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 1 / 2
5,864
533
4,320
5,639
2,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 0 / 0
6,498
591
4,192
3,938
1,172
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
Iaqam
Erlang Shen
10
0 / 3 / 0
5,943
540
5,511
7,928
3,779
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
TGH Teemo
Arachne
11
2 / 1 / 0
6,771
616
2,023
6,812
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 0
6,178
562
2,832
6,560
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
8
Kills
4
4
Deaths
8
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
2
1
L
Bacchus
Aphro_Tiddy
Bacchus
0
1
1
0.5
W
1
0
0
1
L
Cerberus
DakuVoidz
Cerberus
1
0
2
2
L
Ah Puch
Ebender7289
Ah Puch
3
2
0
1.5
W
Erlang Shen
Iaqam
Erlang Shen
0
3
0
0
L
Bakasura
Ludomesz
Bakasura
4
1
1
4.5
W
Arachne
TGH Teemo
Arachne
2
1
0
2
W
1
3
0
0.33
L
Izanami
Ѕync
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,376
Damage
18,878
32,243
Taken
30,877
17,569
Mitigated
12,462
13,829
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,320
1,358
0
761
5,639
2,750
0
1,013
4,626
23,708
0
L
Bacchus
Aphro_Tiddy
Bacchus
930
0
0
1,940
5,008
2,816
0
1,231
3,777
5,903
0
W
4,192
2,317
0
2,310
3,938
1,172
156
620
3,298
0
48,302
L
Cerberus
DakuVoidz
Cerberus
3,729
239
0
4,340
7,680
7,550
0
848
6,832
27,360
0
L
Ah Puch
Ebender7289
Ah Puch
5,272
91
0
1,616
6,020
1,986
0
2,319
3,701
44,901
0
W
Erlang Shen
Iaqam
Erlang Shen
5,511
2,366
0
3,308
7,928
3,779
0
2,702
4,868
0
34,338
L
Bakasura
Ludomesz
Bakasura
4,929
3,694
0
4,218
9,085
4,149
0
2,293
6,792
0
41,049
W
Arachne
TGH Teemo
Arachne
2,023
1,029
0
2,425
6,812
2,709
0
2,175
4,497
0
45,182
W
2,832
216
0
2,532
6,560
2,052
76
3,421
3,029
33,657
0
L
Izanami
Ѕync
Izanami
1,516
1,060
0
1,715
4,450
1,068
0
523
3,927
0
46,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,505
Gold Earned
31,254
378
Minions Killed
388
0
Camps Cleared
0
1,047,310
Distance Traveled
1,137,999
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,864
533
45
4
0
230,745
7
L
Bacchus
5,006
455
6
1
0
153,310
1
W
Artemis
6,498
591
104
9
0
212,940
3
L
Cerberus
6,078
553
92
8
0
210,731
2
L
Ah Puch
6,499
591
88
8
0
222,741
4
W
Erlang Shen
5,943
540
62
6
0
221,975
4
L
Bakasura
6,814
619
93
8
0
243,030
1
W
Arachne
6,771
616
96
9
0
250,642
0
W
Eset
6,178
562
81
7
0
221,697
2
L
Izanami
6,108
555
99
9
0
217,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role