Player Matchup

Hou Yi
Hou Yi
AkutooSaii
Hou Yi
Level 142
God Stats
2W - 0L
1,796 SR
Queue Stats
184W - 189L
1,465 Elo+
Solo
Discordia
Discordia
Gêmeo
Discordia
Level 6
God Stats
2W - 3L
1,232 SR
Queue Stats
5W - 9L
1,229 Elo+
Party 2
Odin
Odin
VhBlackPreto
Odin
Level 49
God Stats
2W - 0L
1,486 SR
Queue Stats
4W - 9L
1,229 Elo+
Party 2
Team Averages
Level 66
1,505 SR
1,308 Elo+

VS

Team Averages
Level 25
1,525 SR
1,646 Elo+
Xing Tian
Xing Tian
Arkham711
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,646 Elo+
Party 1
Hun Batz
Hun Batz
ROBAGAYMER
Hun Batz
Level 68
God Stats
0W - 2L
1,263 SR
Queue Stats
7W - 20L
1,646 Elo+
Party 1
Sol
Sol
dankomaster
Sol
Level 4
God Stats
1W - 2L
1,813 SR
Queue Stats
6W - 14L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AkutooSaii
Hou Yi
14
14 / 1 / 5
9,555
869
11,521
7,832
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Gêmeo
Discordia
12
2 / 1 / 12
7,607
692
8,579
4,587
1,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 0 / 15
8,045
731
7,012
6,395
5,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Arkham711
Xing Tian
10
1 / 4 / 1
6,831
621
2,392
11,535
10,160
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
ROBAGAYMER
Hun Batz
9
0 / 8 / 1
6,152
559
6,598
9,873
3,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 7 / 1
7,022
638
3,926
10,235
3,226
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
19
Kills
2
2
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AkutooSaii
Hou Yi
14
1
5
16.5
L
Xing Tian
Arkham711
Xing Tian
1
4
1
0.38
W
Discordia
Gêmeo
Discordia
2
1
12
8
L
Hun Batz
ROBAGAYMER
Hun Batz
0
8
1
0.06
W
3
0
15
10.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,112
Damage
12,916
18,814
Taken
31,643
9,699
Mitigated
16,914
3,013
Healing
1,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AkutooSaii
Hou Yi
11,521
5,423
0
1,358
7,832
3,139
110
2,828
5,004
0
35,336
L
Xing Tian
Arkham711
Xing Tian
2,392
463
0
29
11,535
10,160
0
3,505
7,703
11,192
0
W
Discordia
Gêmeo
Discordia
8,579
164
0
250
4,587
1,072
471
897
3,690
29,863
0
L
Hun Batz
ROBAGAYMER
Hun Batz
6,598
936
0
290
9,873
3,528
0
3,160
6,590
0
18,642
W
7,012
1,129
0
1,405
6,395
5,488
172
3,307
3,088
597
11,260
L
3,926
1,515
0
1,591
10,235
3,226
0
2,529
7,493
15,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,207
Gold Earned
20,005
129
Minions Killed
74
7
Camps Cleared
2
620,532
Distance Traveled
545,112
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,555
869
69
6
3
198,871
3
L
Xing Tian
6,831
621
19
2
0
192,816
3
W
Discordia
7,607
692
44
4
3
212,621
2
L
Hun Batz
6,152
559
25
2
2
198,597
4
W
Odin
8,045
731
16
1
1
209,040
4
L
Sol
7,022
638
30
3
0
153,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role