Player Matchup

Scylla
Scylla
Descimate
Scylla
Level 60
God Stats
8W - 8L
1,696 SR
Queue Stats
76W - 138L
1,331 Elo+
Party 2
Bacchus
Bacchus
DocMayhem1997
Bacchus
Level 106
God Stats
3W - 5L
1,463 SR
Queue Stats
131W - 178L
1,324 Elo+
Solo
Osiris
Osiris
VapeGodAlmighty
Osiris
Level 87
God Stats
0W - 3L
1,185 SR
Queue Stats
137W - 163L
1,354 Elo+
Solo
Mercury
Mercury
VigilantSole
Mercury
Level 101
God Stats
2W - 4L
1,502 SR
Queue Stats
188W - 180L
1,363 Elo+
Solo
Charybdis
Charybdis
Wicked Fey
Charybdis
Level 67
God Stats
6W - 6L
1,696 SR
Queue Stats
103W - 171L
1,288 Elo+
Party 2
Team Averages
Level 84
1,509 SR
1,332 Elo+

VS

Team Averages
Level 83
1,431 SR
1,390 Elo+
Chang'e
Chang'e
 
Chang'e
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Inferno-Narco
Bakasura
Level 87
God Stats
23W - 15L
1,572 SR
Queue Stats
413W - 438L
1,474 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
King_Lex1221
Ah Muzen Cab
Level 56
God Stats
10W - 12L
1,141 SR
Queue Stats
10W - 12L
1,102 Elo+
Solo
Nike
Nike
QuothOfTheRavenx
Nike
Level 105
God Stats
39W - 20L
1,663 SR
Queue Stats
1,005W - 1,015L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Roofer For Life
Hou Yi
Level 102
God Stats
3W - 4L
1,279 SR
Queue Stats
303W - 315L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Descimate
Scylla
6
0 / 5 / 0
4,101
410
1,608
5,080
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
6
0 / 4 / 0
4,296
430
2,843
8,210
6,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,025
503
2,872
9,119
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
VigilantSole
Mercury
9
0 / 3 / 0
5,244
524
1,539
6,385
1,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Wicked Fey
Charybdis
7
0 / 5 / 0
4,124
412
3,289
6,819
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 0 / 2
6,455
646
2,953
3,687
1,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Inferno-Narco
Bakasura
12
5 / 0 / 3
6,679
668
3,839
5,209
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
King_Lex1221
Ah Muzen Cab
9
6 / 0 / 4
6,033
603
4,634
4,959
1,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 0 / 0
6,649
665
6,815
6,125
3,980
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 0 / 10
5,675
568
5,375
5,202
1,349
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
19
19
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
2
4
L
Scylla
Descimate
Scylla
0
5
0
0
L
Bacchus
0
4
0
0
W
Bakasura
Inferno-Narco
Bakasura
5
0
3
6.5
W
Ah Muzen Cab
King_Lex1221
Ah Muzen Cab
6
0
4
8
W
3
0
0
3
W
2
0
10
7
L
0
2
0
0
L
Mercury
VigilantSole
Mercury
0
3
0
0
L
Charybdis
Wicked Fey
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,151
Damage
23,616
35,613
Taken
25,182
16,557
Mitigated
10,423
8,805
Healing
16,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,953
200
95
2,905
3,687
1,472
132
646
2,903
29,960
0
L
Scylla
Descimate
Scylla
1,608
228
0
1,222
5,080
1,377
0
2,546
2,524
10,430
0
L
Bacchus
2,843
353
158
2,190
8,210
6,478
0
0
8,141
13,225
0
W
Bakasura
Inferno-Narco
Bakasura
3,839
2,470
0
3,047
5,209
2,181
0
391
4,788
0
43,135
W
Ah Muzen Cab
King_Lex1221
Ah Muzen Cab
4,634
2,982
208
3,485
4,959
1,441
1,050
2,087
2,828
0
24,169
W
6,815
1,456
0
3,519
6,125
3,980
288
0
6,125
3,422
34,458
W
5,375
3,472
285
3,235
5,202
1,349
559
1,111
4,087
0
20,320
L
2,872
1,233
0
3,450
9,119
5,467
0
797
7,648
0
26,334
L
Mercury
VigilantSole
Mercury
1,539
601
0
375
6,385
1,750
0
252
6,004
0
35,157
L
Charybdis
Wicked Fey
Charybdis
3,289
1,466
0
1,410
6,819
1,485
0
242
6,527
0
13,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,790
Gold Earned
31,491
191
Minions Killed
319
0
Camps Cleared
0
898,062
Distance Traveled
975,961
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,455
646
69
7
0
193,738
0
L
Scylla
4,101
410
16
2
0
139,194
0
L
Bacchus
4,296
430
29
3
0
182,253
0
W
Bakasura
6,679
668
92
9
0
253,682
1
W
Ah Muzen Cab
6,033
603
45
5
0
179,622
0
W
Nike
6,649
665
80
8
0
193,234
2
W
Hou Yi
5,675
568
33
3
0
155,685
2
L
Osiris
5,025
503
60
6
0
174,344
1
L
Mercury
5,244
524
64
6
0
235,904
3
L
Charybdis
4,124
412
22
2
0
166,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role