Player Matchup

Sol
Sol
DiggleHD
Sol
Level 126
God Stats
30W - 8L
1,804 SR
Queue Stats
350W - 226L
1,685 Elo+
Party 1
Gilgamesh
Gilgamesh
GamingwithDDP
Gilgamesh
Level 59
God Stats
40W - 12L
1,771 SR
Queue Stats
301W - 199L
1,676 Elo+
Party 1
Susano
Susano
KenziieHD
Susano
Level 98
God Stats
1W - 1L
1,290 SR
Queue Stats
181W - 105L
1,602 Elo+
Party 1
Team Averages
Level 94
1,622 SR
1,654 Elo+

VS

Team Averages
Level 53
1,545 SR
1,612 Elo+
Ra
Ra
Hades119
Ra
Level 113
God Stats
0W - 2L
1,350 SR
Queue Stats
42W - 56L
1,496 Elo+
Solo
Geb
Geb
HornyRats
Geb
Level 28
God Stats
16W - 9L
1,786 SR
Queue Stats
247W - 66L
1,926 Elo+
Solo
Hou Yi
Hou Yi
Karpuzmanya
Hou Yi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 12
9,252
841
16,730
10,347
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
GamingwithDDP
Gilgamesh
13
9 / 0 / 4
9,539
867
9,241
9,209
6,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Susano
KenziieHD
Susano
13
3 / 3 / 11
8,805
800
9,086
8,785
3,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,067
642
5,405
9,615
6,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 2
7,979
725
5,418
17,828
18,443
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
9
0 / 10 / 0
6,314
574
4,204
12,224
5,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
2
3
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
12
11
W
Gilgamesh
GamingwithDDP
Gilgamesh
9
0
4
11
L
1
5
1
0.3
L
1
2
2
1
L
Hou Yi
0
10
0
0
W
Susano
KenziieHD
Susano
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,057
Damage
15,027
28,341
Taken
39,667
14,178
Mitigated
30,465
14,267
Healing
7,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,730
6,231
0
7,459
10,347
4,065
2,051
4,243
6,104
45,784
5,565
W
Gilgamesh
GamingwithDDP
Gilgamesh
9,241
2,992
0
5,303
9,209
6,611
451
3,132
5,762
0
31,579
L
5,405
560
1,787
1,769
9,615
6,777
0
3,598
6,017
27,080
0
L
5,418
867
0
3,126
17,828
18,443
0
7,056
10,772
19,340
0
L
Hou Yi
4,204
1,497
0
800
12,224
5,245
0
4,876
7,348
0
12,202
W
Susano
KenziieHD
Susano
9,086
722
0
1,505
8,785
3,502
540
3,977
4,808
0
23,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,596
Gold Earned
21,360
146
Minions Killed
85
8
Camps Cleared
3
688,264
Distance Traveled
578,623
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,252
841
68
6
4
227,627
3
W
Gilgamesh
9,539
867
43
4
3
226,118
2
L
Ra
7,067
642
45
4
2
186,946
2
L
Geb
7,979
725
20
2
1
219,768
8
L
Hou Yi
6,314
574
20
2
0
171,909
0
W
Susano
8,805
800
35
3
1
234,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role