Player Matchup

Horus
Horus
Mr NotTheOne
Horus
Level 148
God Stats
6W - 4L
1,691 SR
Queue Stats
636W - 605L
1,489 Elo+
Party 2
Cthulhu
Cthulhu
NaughtyPuma
Cthulhu
Level 141
God Stats
24W - 20L
1,439 SR
Queue Stats
286W - 313L
1,559 Elo+
Party 4
Athena
Athena
ReignBeauty
Athena
Level 153
God Stats
39W - 39L
1,544 SR
Queue Stats
488W - 480L
1,476 Elo+
Party 2
Sol
Sol
Tha Protege
Sol
Level 87
God Stats
14W - 5L
1,586 SR
Queue Stats
439W - 410L
1,550 Elo+
Party 4
Raijin
Raijin
zay37th
Raijin
Level 149
God Stats
6W - 4L
1,484 SR
Queue Stats
323W - 312L
1,542 Elo+
Party 4
Team Averages
Level 136
1,549 SR
1,523 Elo+

VS

Team Averages
Level 113
1,544 SR
1,524 Elo+
Sol
Sol
Crow In Fear
Sol
Level 91
God Stats
5W - 6L
1,451 SR
Queue Stats
280W - 265L
1,580 Elo+
Party 3
Bellona
Bellona
Kokawko Shnawko
Bellona
Level 143
God Stats
45W - 26L
1,696 SR
Queue Stats
747W - 700L
1,529 Elo+
Party 1
Bacchus
Bacchus
Smelly mothe
Bacchus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 73L
1,514 Elo+
Party 3
Fenrir
Fenrir
TheExgoblin
Fenrir
Level 142
God Stats
17W - 16L
1,531 SR
Queue Stats
656W - 597L
1,530 Elo+
Party 1
Hera
Hera
holdmybeer713
Hera
Level 86
God Stats
138W - 102L
1,542 SR
Queue Stats
355W - 324L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,545
555
4,349
7,146
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
NaughtyPuma
Cthulhu
7
0 / 4 / 1
4,116
412
3,040
8,835
2,459
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Athena
8
0 / 4 / 3
4,890
489
2,847
7,445
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 5 / 0
4,498
450
3,414
5,121
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Raijin
zay37th
Raijin
11
2 / 0 / 0
5,928
593
1,583
4,624
1,663
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 4
6,242
624
9,191
5,262
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 2 / 1
5,618
562
3,634
6,186
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Smelly mothe
Bacchus
9
3 / 1 / 6
5,393
539
4,823
7,087
4,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
12
4 / 1 / 0
6,125
613
3,672
7,320
4,191
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 0 / 0
5,838
584
2,074
2,758
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
17
17
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
3
2
1
1.75
L
1
4
0
0.25
L
Cthulhu
NaughtyPuma
Cthulhu
0
4
1
0.13
L
Athena
0
4
3
0.38
W
Bacchus
Smelly mothe
Bacchus
3
1
6
6
L
1
5
0
0.2
W
Fenrir
4
1
0
4
W
0
0
0
0
L
Raijin
zay37th
Raijin
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,233
Damage
23,394
33,171
Taken
28,613
11,401
Mitigated
14,521
8,585
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,191
1,885
362
3,034
5,262
1,619
695
2,925
2,337
39,390
0
W
3,634
1,487
0
1,778
6,186
3,546
0
2,438
3,748
0
33,740
L
4,349
2,264
0
1,660
7,146
3,682
0
0
7,146
0
23,948
L
Cthulhu
NaughtyPuma
Cthulhu
3,040
36
34
1,922
8,835
2,459
0
6,779
1,754
17,280
0
L
Athena
2,847
898
0
1,684
7,445
2,329
0
3,066
4,163
19,090
0
W
Bacchus
Smelly mothe
Bacchus
4,823
255
157
2,103
7,087
4,368
31
4,134
2,953
12,115
0
L
3,414
1,133
0
890
5,121
1,268
0
3,976
993
12,709
2,006
W
Fenrir
3,672
887
0
4,433
7,320
4,191
0
78
7,242
400
26,480
W
2,074
174
0
1,219
2,758
797
0
913
1,845
35,971
0
L
Raijin
zay37th
Raijin
1,583
386
0
2,395
4,624
1,663
0
1,427
3,027
36,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,977
Gold Earned
29,216
206
Minions Killed
304
0
Camps Cleared
0
908,908
Distance Traveled
977,945
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,242
624
82
8
0
164,421
0
W
Bellona
5,618
562
59
6
0
224,714
1
L
Horus
5,545
555
45
5
0
164,864
0
L
Cthulhu
4,116
412
21
2
0
192,053
2
L
Athena
4,890
489
38
4
0
202,984
3
W
Bacchus
5,393
539
9
1
0
215,688
0
L
Sol
4,498
450
29
3
0
173,823
1
W
Fenrir
6,125
613
66
7
0
189,846
0
W
Hera
5,838
584
88
9
0
183,276
4
L
Raijin
5,928
593
73
7
0
175,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role