Player Matchup

Cthulhu
Cthulhu
BooUS
Cthulhu
Level 68
God Stats
3W - 3L
1,518 SR
Queue Stats
18W - 11L
1,561 Elo+
Party 2
Sol
Sol
N0RAGAMl
Sol
Level 128
God Stats
11W - 3L
1,486 SR
Queue Stats
438W - 273L
1,661 Elo+
Party 2
Thor
Thor
TricupidBrute27
Thor
Level 98
God Stats
2W - 1L
1,751 SR
Queue Stats
37W - 26L
1,540 Elo+
Party 2
Team Averages
Level 98
1,585 SR
1,587 Elo+

VS

Team Averages
Level 68
1,649 SR
1,506 Elo+
Khepri
Khepri
Gerazus
Khepri
Level 48
God Stats
34W - 18L
1,660 SR
Queue Stats
171W - 145L
1,486 Elo+
Party 1
Chang'e
Chang'e
RareFlyer293
Chang'e
Level 69
God Stats
49W - 30L
1,685 SR
Queue Stats
618W - 594L
1,497 Elo+
Party 1
Bakasura
Bakasura
ZoReck99
Bakasura
Level 87
God Stats
5W - 5L
1,601 SR
Queue Stats
286W - 241L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BooUS
Cthulhu
12
3 / 2 / 9
9,381
853
7,428
10,256
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
8 / 0 / 4
9,372
852
15,663
8,941
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 8
7,814
710
4,416
8,302
2,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Gerazus
Khepri
11
2 / 5 / 3
7,382
671
4,373
12,749
12,862
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
RareFlyer293
Chang'e
12
3 / 3 / 3
7,769
706
3,910
10,345
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ZoReck99
Bakasura
11
2 / 4 / 5
7,586
690
5,403
10,080
3,899
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
7
7
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BooUS
Cthulhu
3
2
9
3.75
L
Khepri
Gerazus
Khepri
2
5
3
0.7
W
8
0
4
10
L
Chang'e
RareFlyer293
Chang'e
3
3
3
1.5
W
1
5
8
1
L
Bakasura
ZoReck99
Bakasura
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,507
Damage
13,686
27,499
Taken
33,174
15,898
Mitigated
20,620
9,188
Healing
8,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BooUS
Cthulhu
7,428
719
630
2,550
10,256
9,625
0
2,605
7,391
15,020
0
L
Khepri
Gerazus
Khepri
4,373
32
0
920
12,749
12,862
0
9,018
3,731
17,380
0
W
15,663
6,646
0
5,385
8,941
3,587
2,423
3,409
5,477
48,224
5,314
L
Chang'e
RareFlyer293
Chang'e
3,910
370
1,455
3,489
10,345
3,859
0
6,443
3,902
25,625
0
W
4,416
1,272
0
623
8,302
2,686
316
2,883
4,829
0
23,042
L
Bakasura
ZoReck99
Bakasura
5,403
4,224
0
2,500
10,080
3,899
0
7,299
2,781
0
15,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,567
Gold Earned
22,737
128
Minions Killed
113
6
Camps Cleared
6
615,446
Distance Traveled
632,040
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,381
853
22
2
0
208,016
2
L
Khepri
7,382
671
13
1
0
204,860
5
W
Sol
9,372
852
75
7
1
200,367
3
L
Chang'e
7,769
706
56
5
1
211,946
1
W
Thor
7,814
710
31
3
5
207,063
3
L
Bakasura
7,586
690
44
4
5
215,234
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role