Player Matchup

Cthulhu
Cthulhu
BooUS
Cthulhu
Level 68
God Stats
3W - 3L
1,413 SR
Queue Stats
18W - 11L
1,551 Elo+
Party 2
Sol
Sol
N0RAGAMl
Sol
Level 128
God Stats
11W - 3L
1,410 SR
Queue Stats
438W - 273L
1,658 Elo+
Party 2
Thor
Thor
TricupidBrute27
Thor
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 26L
1,532 Elo+
Party 2
Team Averages
Level 98
1,441 SR
1,580 Elo+

VS

Team Averages
Level 112
1,558 SR
1,335 Elo+
Ganesha
Ganesha
Sin1ster-Power
Ganesha
Level 80
God Stats
11W - 6L
1,675 SR
Queue Stats
91W - 141L
1,307 Elo+
Solo
Janus
Janus
WHYT3PRIVIL3G3
Janus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,358 Elo+
Party 1
Ullr
Ullr
fatboyyy90
Ullr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BooUS
Cthulhu
12
0 / 1 / 13
8,654
787
5,311
9,950
8,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
10 / 2 / 6
9,911
901
15,410
9,589
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 4 / 6
8,650
786
8,000
8,490
2,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 7
7,911
719
6,051
16,725
12,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 5 / 1
7,659
696
7,048
7,853
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 5 / 3
7,764
706
4,112
8,333
2,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
6
7
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BooUS
Cthulhu
0
1
13
6.5
W
10
2
6
6.5
L
0
6
7
0.58
W
6
4
6
2.25
L
4
5
1
0.9
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,721
Damage
17,211
28,029
Taken
32,911
14,583
Mitigated
17,777
10,235
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BooUS
Cthulhu
5,311
150
384
2,939
9,950
8,314
204
3,980
5,970
15,603
0
W
15,410
6,237
0
6,422
9,589
3,482
2,643
5,254
4,335
45,220
4,471
L
6,051
680
179
3,894
16,725
12,362
0
9,464
7,261
17,624
0
W
8,000
2,689
0
490
8,490
2,787
0
4,264
4,226
0
23,713
L
7,048
411
0
461
7,853
2,531
0
4,466
3,387
21,436
0
L
4,112
1,607
0
1,029
8,333
2,884
0
5,808
2,525
0
24,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,215
Gold Earned
23,334
117
Minions Killed
97
5
Camps Cleared
5
611,625
Distance Traveled
566,439
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,654
787
14
1
0
216,366
1
W
Sol
9,911
901
79
7
2
203,533
1
L
Ganesha
7,911
719
5
0
1
197,868
0
W
Thor
8,650
786
24
2
3
191,726
3
L
Janus
7,659
696
28
3
1
188,238
0
L
Ullr
7,764
706
64
6
3
180,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role