Player Matchup

Geb
Geb
CackSafari
Geb
Level 68
God Stats
40W - 29L
1,559 SR
Queue Stats
196W - 146L
1,617 Elo+
Party 1
Medusa
Medusa
JesusWasAWoman
Medusa
Level 146
God Stats
52W - 26L
1,659 SR
Queue Stats
283W - 236L
1,565 Elo+
Party 1
Agni
Agni
MaximilianM23
Agni
Level 77
God Stats
1W - 4L
1,620 SR
Queue Stats
107W - 141L
1,518 Elo+
Solo
Team Averages
Level 97
1,613 SR
1,566 Elo+

VS

Team Averages
Level 86
1,500 SR
1,437 Elo+
Ymir
Ymir
Ghzerost
Ymir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,332 Elo+
Party 2
Scylla
Scylla
Spartalegion21
Scylla
Level 69
God Stats
6W - 1L
1,622 SR
Queue Stats
14W - 12L
1,435 Elo+
Party 2
Anhur
Anhur
SrGoodOsiris
Anhur
Level 141
God Stats
4W - 8L
1,378 SR
Queue Stats
271W - 300L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
7,676
698
6,446
10,242
8,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 7 / 3
7,609
692
5,983
7,539
2,222
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 6 / 3
7,642
695
7,465
7,586
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 2 / 12
7,812
710
4,188
9,618
6,610
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 1 / 8
8,861
806
9,756
7,506
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
8 / 3 / 5
9,370
852
8,092
9,315
3,056
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
15
15
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Ymir
1
2
12
3.5
L
2
7
3
0.5
L
2
6
3
0.58
W
6
1
8
10
W
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,894
Damage
22,036
25,367
Taken
26,439
13,198
Mitigated
12,170
3,782
Healing
7,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,446
62
0
2,906
10,242
8,777
0
5,099
4,947
17,725
0
W
Ymir
4,188
678
0
1,924
9,618
6,610
52
6,352
3,266
14,237
0
L
5,983
1,665
0
136
7,539
2,222
413
4,630
2,737
0
24,088
L
7,465
909
0
740
7,586
2,199
0
4,611
2,843
22,749
0
W
9,756
843
149
2,540
7,506
2,504
650
3,428
4,078
30,467
0
W
8,092
4,358
0
2,911
9,315
3,056
514
4,412
4,903
0
37,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,927
Gold Earned
26,043
114
Minions Killed
128
4
Camps Cleared
8
614,638
Distance Traveled
618,871
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,676
698
23
2
0
230,899
3
W
Ymir
7,812
710
18
2
1
199,313
2
L
Medusa
7,609
692
40
4
1
185,642
2
L
Agni
7,642
695
51
5
3
198,097
4
W
Scylla
8,861
806
58
5
4
222,167
3
W
Anhur
9,370
852
52
5
3
197,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role