Player Matchup

Hercules
Hercules
Gold I
PreachedWave229
Hercules
Gold I
Level 125
God Stats
6W - 7L
2,010 SR
Queue Stats
48W - 34L
1,851 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Winston Switch
Cthulhu
Gold V
Level 48
God Stats
2W - 1L
1,662 SR
Queue Stats
10W - 4L
1,682 MMR
Party 1
Izanami
Izanami
Gold IV
greatplayer6969
Izanami
Gold IV
Level 42
God Stats
6W - 0L
1,899 SR
Queue Stats
10W - 2L
1,728 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 72
1,857 SR
1,754 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,576 SR
1,522 MMR
Nu Wa
Nu Wa
Platinum V
 
Nu Wa
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
K1NGintheNORTH5
Sol
Gold V
Level 128
God Stats
7W - 7L
1,729 SR
Queue Stats
18W - 25L
1,566 MMR
Solo
Chaac
Chaac
Bronze III
Mr P0ND
Chaac
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 0 / 3
8,258
751
3,529
13,247
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 0 / 4
7,735
703
6,911
9,000
5,526
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 1 / 0
8,214
747
2,742
5,372
1,545
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatArtioAphroditeCabrakan

VS

Bans
SobekMedusaGilgameshOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 1
6,701
609
7,469
4,391
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
6,694
609
5,460
6,504
1,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Mr P0ND
Chaac
9
1 / 1 / 0
6,908
628
4,668
5,050
4,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
4
Kills
1
1
Deaths
4
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
1
0.5
L
0
2
0
0
L
Chaac
Mr P0ND
Chaac
1
1
0
1
W
Hercules
1
0
3
2.5
W
0
0
4
2
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,182
Damage
17,597
27,619
Taken
15,945
14,106
Mitigated
7,467
12,078
Healing
4,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,469
3,244
15
1,078
4,391
1,377
40
2,093
2,298
20,200
0
L
5,460
1,986
0
1,590
6,504
1,970
0
2,998
3,506
27,364
0
L
Chaac
Mr P0ND
Chaac
4,668
582
0
2,308
5,050
4,120
0
2,242
2,808
2,101
14,070
W
Hercules
3,529
1,348
0
5,870
13,247
7,035
549
6,349
6,568
0
16,925
W
6,911
410
666
4,086
9,000
5,526
153
4,406
4,489
32,832
0
W
2,742
1,288
0
1,456
5,372
1,545
2,461
3,113
2,019
0
54,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,207
Gold Earned
20,303
201
Minions Killed
120
9
Camps Cleared
3
674,149
Distance Traveled
579,224
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,701
609
31
3
0
210,306
5
L
Sol
6,694
609
64
6
2
192,513
1
L
Chaac
6,908
628
25
2
1
176,405
0
W
Hercules
8,258
751
23
2
1
243,201
3
W
Cthulhu
7,735
703
61
6
3
247,020
1
W
Izanami
8,214
747
117
11
5
183,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role