Player Matchup

Merlin
Merlin
ATT3RO_DOM1NATUS
Merlin
Level 17
God Stats
4W - 1L
1,705 SR
Queue Stats
16W - 17L
1,270 Elo+
Solo
Neith
Neith
ArcanineAlex
Neith
Level 23
God Stats
10W - 4L
1,445 SR
Queue Stats
34W - 30L
1,249 Elo+
Solo
Ymir
Ymir
DecafConch
Ymir
Level 27
God Stats
5W - 3L
1,445 SR
Queue Stats
54W - 73L
1,257 Elo+
Solo
Serqet
Serqet
KrustyNight1080
Serqet
Level 24
God Stats
46W - 50L
1,388 SR
Queue Stats
303W - 338L
1,269 Elo+
Solo
Apollo
Apollo
wasy38
Apollo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,497 SR
1,309 Elo+

VS

Team Averages
Level 21
1,396 SR
1,247 Elo+
Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
FeelTheYo
Loki
Level 13
God Stats
8W - 8L
1,276 SR
Queue Stats
31W - 32L
1,070 Elo+
Party 2
Sol
Sol
HuunterXo
Sol
Level 22
God Stats
3W - 7L
1,407 SR
Queue Stats
42W - 58L
1,072 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ittsthefireking1
Morgan Le Fay
Level 28
God Stats
2W - 6L
1,299 SR
Queue Stats
56W - 53L
1,345 Elo+
Party 1
Xing Tian
Xing Tian
sisquo10
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 56L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 1
8,722
485
7,823
9,816
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
12 / 2 / 3
10,748
597
16,404
11,024
4,357
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 4 / 8
7,855
436
3,879
14,199
8,959
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
5 / 2 / 3
9,558
531
6,730
12,867
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
wasy38
Apollo
9
0 / 5 / 6
7,117
395
2,713
7,791
3,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Talisman

Talisman

+75
Health
+15
Magical Protection

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 4 / 5
7,721
429
6,092
8,927
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
13
6 / 3 / 2
8,104
450
7,980
12,604
4,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 1 / 1
8,190
455
8,343
8,075
2,845
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
Ittsthefireking1
Morgan Le Fay
12
4 / 6 / 0
7,732
430
7,697
11,545
4,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
sisquo10
Xing Tian
11
0 / 9 / 3
6,722
373
1,740
13,168
5,685

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
23
Kills
18
19
Deaths
23
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
4
5
1.88
W
4
6
1
0.75
W
12
2
3
6.75
W
2
4
8
1.5
L
Loki
6
3
2
2.33
L
3
1
1
3.5
L
Morgan Le Fay
Ittsthefireking1
Morgan Le Fay
4
6
0
0.67
W
5
2
3
3.25
L
Xing Tian
sisquo10
Xing Tian
0
9
3
0.17
W
Apollo
wasy38
Apollo
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,549
Damage
31,852
55,697
Taken
54,319
24,495
Mitigated
20,292
13,465
Healing
7,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,092
1,268
0
516
8,927
2,888
350
1,855
7,072
24,618
0
W
7,823
811
0
777
9,816
2,518
556
7,733
2,083
47,703
0
W
16,404
9,778
0
5,848
11,024
4,357
1,721
4,511
6,513
0
78,555
W
3,879
1,037
0
4,114
14,199
8,959
452
6,420
7,779
12,754
0
L
Loki
7,980
2,814
0
3,482
12,604
4,787
0
1,315
10,842
0
44,548
L
8,343
895
0
1,115
8,075
2,845
2,085
4,327
3,406
36,567
0
L
Morgan Le Fay
Ittsthefireking1
Morgan Le Fay
7,697
1,576
0
2,463
11,545
4,087
633
1,674
9,503
44,337
0
W
6,730
1,507
0
2,366
12,867
4,719
0
2,085
10,782
0
59,102
L
Xing Tian
sisquo10
Xing Tian
1,740
356
0
0
13,168
5,685
440
2,531
10,518
17,448
0
W
Apollo
wasy38
Apollo
2,713
1,729
0
360
7,791
3,942
128
3,123
4,668
0
12,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,000
Gold Earned
38,469
357
Minions Killed
292
0
Camps Cleared
0
1,487,534
Distance Traveled
1,491,136
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,721
429
35
2
0
319,900
2
W
Merlin
8,722
485
93
5
0
292,417
1
W
Neith
10,748
597
139
8
0
292,749
0
W
Ymir
7,855
436
7
0
0
302,694
0
L
Loki
8,104
450
78
4
0
310,198
0
L
Sol
8,190
455
77
4
0
327,538
4
L
Morgan Le Fay
7,732
430
77
4
0
281,781
2
W
Serqet
9,558
531
99
6
0
389,580
5
L
Xing Tian
6,722
373
25
1
0
251,719
0
W
Apollo
7,117
395
19
1
0
210,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role