Player Matchup

Janus
Janus
BigDaddyH
Janus
Level 153
God Stats
2W - 0L
1,681 SR
Queue Stats
29W - 22L
1,606 Elo+
Party 2
Izanami
Izanami
DefaultHero
Izanami
Level 47
God Stats
6W - 6L
1,584 SR
Queue Stats
116W - 114L
1,505 Elo+
Solo
Athena
Athena
NCAShomyi
Athena
Level 27
God Stats
3W - 1L
1,896 SR
Queue Stats
21W - 9L
1,551 Elo+
Party 2
Bellona
Bellona
Slowidious
Bellona
Level 136
God Stats
3W - 1L
1,791 SR
Queue Stats
13W - 6L
1,488 Elo+
Party 2
Osiris
Osiris
monochromia
Osiris
Level 128
God Stats
1W - 0L
1,859 SR
Queue Stats
22W - 9L
1,574 Elo+
Party 2
Team Averages
Level 98
1,762 SR
1,545 Elo+

VS

Team Averages
Level 91
1,418 SR
1,504 Elo+
Apollo
Apollo
 
Apollo
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
DustyBoi123
Vulcan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,493 Elo+
Party 1
Sol
Sol
Excalivur
Sol
Level 41
God Stats
0W - 2L
1,284 SR
Queue Stats
5W - 13L
1,403 Elo+
Solo
Discordia
Discordia
MomSsSpaghetti
Discordia
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 120L
1,551 Elo+
Party 1
Janus
Janus
Smearl
Janus
Level 140
God Stats
5W - 5L
1,306 SR
Queue Stats
166W - 163L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BigDaddyH
Janus
16
5 / 2 / 4
9,751
609
7,443
9,414
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
DefaultHero
Izanami
16
3 / 1 / 1
9,746
609
4,621
7,969
2,295
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Athena
NCAShomyi
Athena
11
2 / 2 / 5
7,717
482
1,575
8,060
5,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Slowidious
Bellona
15
4 / 1 / 2
8,983
561
5,913
10,295
8,122
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
16
6 / 0 / 4
9,778
611
6,622
11,355
8,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
4 / 3 / 0
8,400
525
5,262
8,357
1,983
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
14
2 / 4 / 0
8,477
530
7,140
7,351
5,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
6,802
425
3,737
8,694
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
MomSsSpaghetti
Discordia
11
0 / 5 / 2
6,670
417
6,312
5,890
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Janus
Smearl
Janus
12
0 / 5 / 0
7,270
454
4,430
7,362
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
20
Kills
6
6
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
3
0
1.33
W
Janus
BigDaddyH
Janus
5
2
4
3.5
W
Izanami
DefaultHero
Izanami
3
1
1
3.5
L
Vulcan
2
4
0
0.5
L
0
3
1
0.17
L
Discordia
MomSsSpaghetti
Discordia
0
5
2
0.2
W
Athena
NCAShomyi
Athena
2
2
5
2.25
W
Bellona
Slowidious
Bellona
4
1
2
5
L
Janus
Smearl
Janus
0
5
0
0
W
Osiris
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,174
Damage
26,881
47,093
Taken
37,654
28,051
Mitigated
13,766
12,078
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,262
3,082
0
1,508
8,357
1,983
180
1,565
6,716
0
45,771
W
Janus
BigDaddyH
Janus
7,443
790
0
2,144
9,414
3,188
664
5,710
3,159
68,685
0
W
Izanami
DefaultHero
Izanami
4,621
3,087
0
1,954
7,969
2,295
3,116
667
7,196
0
79,555
L
Vulcan
7,140
3,248
0
865
7,351
5,221
24
157
7,194
38,599
0
L
3,737
1,486
0
3,240
8,694
3,133
0
2,492
6,064
30,853
7,079
L
Discordia
MomSsSpaghetti
Discordia
6,312
299
0
368
5,890
1,486
96
2,221
3,593
34,720
0
W
Athena
NCAShomyi
Athena
1,575
507
0
1,106
8,060
5,616
243
2,509
5,215
23,923
0
W
Bellona
Slowidious
Bellona
5,913
1,206
0
3,121
10,295
8,122
37
5,221
4,612
0
47,622
L
Janus
Smearl
Janus
4,430
48
0
1,284
7,362
1,943
87
2,155
5,069
50,624
0
W
Osiris
6,622
2,363
0
3,753
11,355
8,830
0
5,183
5,669
0
67,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,975
Gold Earned
37,619
545
Minions Killed
423
0
Camps Cleared
0
1,670,382
Distance Traveled
1,462,951
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,400
525
89
6
0
319,303
0
W
Janus
9,751
609
139
9
0
325,907
5
W
Izanami
9,746
609
144
9
0
298,215
3
L
Vulcan
8,477
530
99
6
0
293,012
4
L
Sol
6,802
425
75
5
0
221,537
2
L
Discordia
6,670
417
72
5
0
324,803
3
W
Athena
7,717
482
35
2
0
305,304
0
W
Bellona
8,983
561
100
6
0
336,210
3
L
Janus
7,270
454
88
6
0
304,296
11
W
Osiris
9,778
611
127
8
0
404,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role