Player Matchup

Fenrir
Fenrir
Bambinone
Fenrir
Level 18
God Stats
4W - 1L
1,821 SR
Queue Stats
11W - 6L
1,579 Elo+
Party 1
Sol
Sol
LaRosaliah
Sol
Level 23
God Stats
0W - 2L
1,124 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Neith
Neith
TallavaEnjoyer
Neith
Level 3
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Team Averages
Level 15
1,413 SR
1,372 Elo+

VS

Team Averages
Level 71
1,626 SR
1,412 Elo+
Danzaburou
Danzaburou
Bradient
Danzaburou
Level 86
God Stats
2W - 0L
1,481 SR
Queue Stats
51W - 67L
1,363 Elo+
Solo
Kukulkan
Kukulkan
JessyWolf500
Kukulkan
Level 7
God Stats
1W - 7L
1,840 SR
Queue Stats
5W - 16L
1,298 Elo+
Solo
Cthulhu
Cthulhu
Quicktide
Cthulhu
Level 120
God Stats
5W - 2L
1,557 SR
Queue Stats
49W - 31L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bambinone
Fenrir
12
5 / 7 / 5
9,888
761
7,648
17,606
13,763
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 6 / 7
9,155
704
7,059
8,097
2,767
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 6 / 3
9,215
709
9,940
11,178
4,051
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bradient
Danzaburou
15
14 / 6 / 4
12,076
929
18,457
14,891
5,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
JessyWolf500
Kukulkan
13
0 / 4 / 14
9,323
717
4,740
8,444
2,858
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Quicktide
Cthulhu
13
4 / 2 / 10
10,187
784
5,733
17,197
17,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
12
Kills
18
19
Deaths
12
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bambinone
Fenrir
5
7
5
1.07
W
Danzaburou
Bradient
Danzaburou
14
6
4
2.67
W
Kukulkan
JessyWolf500
Kukulkan
0
4
14
1.75
L
2
6
7
0.92
W
Cthulhu
Quicktide
Cthulhu
4
2
10
4.5
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,647
Damage
28,930
36,881
Taken
40,532
20,581
Mitigated
25,611
1,823
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bambinone
Fenrir
7,648
1,494
0
604
17,606
13,763
0
4,889
12,717
0
19,408
W
Danzaburou
Bradient
Danzaburou
18,457
11,926
0
5,227
14,891
5,307
2,823
4,189
10,702
0
53,785
W
Kukulkan
JessyWolf500
Kukulkan
4,740
462
0
936
8,444
2,858
141
1,083
7,361
17,900
0
L
7,059
2,375
0
120
8,097
2,767
578
3,607
4,490
23,888
0
W
Cthulhu
Quicktide
Cthulhu
5,733
135
78
3,801
17,197
17,446
171
2,644
14,553
32,310
0
L
9,940
4,243
0
1,099
11,178
4,051
172
2,606
8,572
0
31,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,258
Gold Earned
31,586
108
Minions Killed
131
3
Camps Cleared
6
635,795
Distance Traveled
657,029
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,888
761
22
2
1
237,160
1
W
Danzaburou
12,076
929
56
4
3
200,483
1
W
Kukulkan
9,323
717
36
3
0
198,085
0
L
Sol
9,155
704
42
3
1
176,607
0
W
Cthulhu
10,187
784
39
3
3
258,461
1
L
Neith
9,215
709
44
3
1
222,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role