Player Matchup

Ares
Ares
TheFartEnjoyer
Ares
Level 109
God Stats
9W - 1L
1,741 SR
Queue Stats
98W - 66L
1,646 Elo+
Party 2
Osiris
Osiris
lmSquidwurd
Osiris
Level 152
God Stats
1W - 2L
1,247 SR
Queue Stats
89W - 70L
1,643 Elo+
Party 2
Zhong Kui
Zhong Kui
micilo419
Zhong Kui
Level 109
God Stats
14W - 6L
1,613 SR
Queue Stats
144W - 107L
1,592 Elo+
Party 2
Team Averages
Level 123
1,534 SR
1,627 Elo+

VS

Team Averages
Level 81
1,626 SR
1,581 Elo+
Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
LatamSHere
Anhur
Level 48
God Stats
0W - 2L
1,697 SR
Queue Stats
4W - 5L
1,538 Elo+
Solo
Cthulhu
Cthulhu
sl412
Cthulhu
Level 73
God Stats
12W - 5L
1,680 SR
Queue Stats
232W - 175L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
8,912
637
10,196
14,140
14,839
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
13
4 / 1 / 6
9,243
660
11,062
12,405
12,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
micilo419
Zhong Kui
13
5 / 1 / 4
9,496
678
12,632
13,624
11,838
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 3 / 3
7,937
567
7,699
12,005
7,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
11
4 / 5 / 0
9,171
655
9,850
12,029
3,969
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
sl412
Cthulhu
11
0 / 2 / 2
8,489
606
8,343
15,511
11,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
10
Kills
4
4
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
3
0.5
L
Anhur
4
5
0
0.8
W
1
2
9
2.75
W
Osiris
4
1
6
7
W
Zhong Kui
micilo419
Zhong Kui
5
1
4
7
L
Cthulhu
sl412
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,890
Damage
25,892
40,169
Taken
39,545
38,924
Mitigated
22,711
11,313
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,699
347
0
2,273
12,005
7,138
0
7,073
4,932
30,508
0
L
Anhur
9,850
5,025
0
1,954
12,029
3,969
0
7,562
4,467
0
27,221
W
10,196
528
696
2,773
14,140
14,839
118
6,550
7,590
20,827
0
W
Osiris
11,062
2,922
405
1,917
12,405
12,247
300
3,995
8,410
0
32,546
W
Zhong Kui
micilo419
Zhong Kui
12,632
2,021
150
5,372
13,624
11,838
1,146
5,886
7,738
40,757
0
L
Cthulhu
sl412
Cthulhu
8,343
524
219
3,322
15,511
11,604
0
9,027
6,484
23,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,651
Gold Earned
25,597
120
Minions Killed
123
7
Camps Cleared
2
826,894
Distance Traveled
774,799
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,937
567
44
3
0
265,678
6
L
Anhur
9,171
655
45
3
2
228,761
0
W
Ares
8,912
637
24
2
2
279,040
3
W
Osiris
9,243
660
33
2
4
295,876
3
W
Zhong Kui
9,496
678
63
5
1
251,978
3
L
Cthulhu
8,489
606
34
2
0
280,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role