Player Matchup

Fenrir
Fenrir
BustedEggroll
Fenrir
Level 69
God Stats
29W - 24L
1,635 SR
Queue Stats
454W - 397L
1,599 Elo+
Party 2
Mulan
Mulan
Tuberdog54
Mulan
Level 86
God Stats
33W - 28L
1,518 SR
Queue Stats
146W - 129L
1,559 Elo+
Solo
Anhur
Anhur
kiritomaster123
Anhur
Level 89
God Stats
18W - 21L
1,529 SR
Queue Stats
260W - 211L
1,616 Elo+
Solo
Ymir
Ymir
little3e
Ymir
Level 123
God Stats
21W - 21L
1,535 SR
Queue Stats
130W - 105L
1,605 Elo+
Solo
Nu Wa
Nu Wa
steamyburro
Nu Wa
Level 63
God Stats
1W - 2L
1,347 SR
Queue Stats
315W - 288L
1,581 Elo+
Party 2
Team Averages
Level 86
1,513 SR
1,592 Elo+

VS

Team Averages
Level 100
1,593 SR
1,626 Elo+
Serqet
Serqet
 
Serqet
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Aerialtrees
Bacchus
Level 65
God Stats
0W - 1L
2,139 SR
Queue Stats
120W - 65L
1,717 Elo+
Party 1
Apollo
Apollo
CammTheGemini
Apollo
Level 139
God Stats
2W - 5L
1,444 SR
Queue Stats
85W - 50L
1,701 Elo+
Party 1
Ra
Ra
XDovahkiinnX
Ra
Level 102
God Stats
12W - 8L
1,641 SR
Queue Stats
268W - 246L
1,588 Elo+
Party 3
Bellona
Bellona
l RedHaze l
Bellona
Level 109
God Stats
0W - 3L
1,238 SR
Queue Stats
49W - 56L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 4
9,296
620
9,592
12,355
5,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
15
5 / 1 / 4
9,445
630
12,033
17,328
15,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 2 / 4
8,644
576
6,772
7,747
2,717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
3 / 0 / 10
7,853
524
6,648
11,496
9,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 3 / 10
7,941
529
6,583
7,794
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 4 / 2
6,394
426
5,771
10,700
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Aerialtrees
Bacchus
9
1 / 5 / 3
6,583
439
5,600
13,852
13,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 4 / 0
8,434
562
6,762
9,949
3,045
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 2
7,957
530
6,173
6,677
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
l RedHaze l
Bellona
13
1 / 6 / 0
7,643
510
12,964
14,976
11,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
22
Kills
7
7
Deaths
22
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
2
0.25
L
Bacchus
Aerialtrees
Bacchus
1
5
3
0.5
W
7
1
4
9
L
4
4
0
1
W
Mulan
5
1
4
7
L
1
3
2
0.67
W
4
2
4
3
L
Bellona
l RedHaze l
Bellona
1
6
0
0.17
W
Ymir
3
0
10
8
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,628
Damage
37,270
56,720
Taken
56,154
36,390
Mitigated
33,161
19,145
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,771
1,473
0
1,530
10,700
2,890
0
3,012
7,641
0
36,305
L
Bacchus
Aerialtrees
Bacchus
5,600
980
0
2,064
13,852
13,660
0
5,673
8,135
11,289
0
W
9,592
2,496
0
2,363
12,355
5,248
0
1,946
10,229
49
61,674
L
6,762
3,096
0
2,117
9,949
3,045
0
1,167
8,782
0
63,538
W
Mulan
12,033
1,603
0
9,992
17,328
15,891
138
346
16,793
0
56,197
L
6,173
368
266
1,453
6,677
2,398
79
3,133
3,447
62,107
0
W
6,772
4,116
0
2,584
7,747
2,717
804
1,622
6,125
0
56,818
L
Bellona
l RedHaze l
Bellona
12,964
7,073
0
1,104
14,976
11,168
0
295
13,735
0
52,430
W
Ymir
6,648
2,085
0
3,276
11,496
9,820
108
4,725
6,771
25,179
0
W
6,583
2,382
0
930
7,794
2,714
142
3,197
4,417
46,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,179
Gold Earned
37,011
435
Minions Killed
409
0
Camps Cleared
0
1,468,823
Distance Traveled
1,453,252
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,394
426
68
5
0
308,849
0
L
Bacchus
6,583
439
11
1
0
277,419
1
W
Fenrir
9,296
620
94
6
0
338,541
1
L
Apollo
8,434
562
121
8
0
294,034
4
W
Mulan
9,445
630
119
8
0
290,265
1
L
Ra
7,957
530
119
8
0
309,415
2
W
Anhur
8,644
576
108
7
0
270,689
5
L
Bellona
7,643
510
90
6
0
263,535
2
W
Ymir
7,853
524
33
2
0
289,135
2
W
Nu Wa
7,941
529
81
5
0
280,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role