Player Matchup

Nemesis
Nemesis
BananaSuit664
Nemesis
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
272W - 312L
1,227 Elo+
Solo
Olorun
Olorun
Nemesis 4 Death
Olorun
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,739 Elo+
Party 1
Ra
Ra
Yourmom18831
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
buddha22357
Danzaburou
Level 29
God Stats
23W - 19L
1,479 SR
Queue Stats
36W - 33L
1,330 Elo+
Solo
Sobek
Sobek
derekitssss
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 59L
1,270 Elo+
Solo
Team Averages
Level 27
1,496 SR
1,413 Elo+

VS

Team Averages
Level 15
1,477 SR
1,263 Elo+
Hun Batz
Hun Batz
FoamyEvening22
Hun Batz
Level 28
God Stats
12W - 7L
1,868 SR
Queue Stats
61W - 81L
1,256 Elo+
Solo
Chernobog
Chernobog
MartianMan420024
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Thor
Thor
Smokeydabear2218
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
escorpionmvgr97
Sol
Level 14
God Stats
0W - 7L
1,020 SR
Queue Stats
2W - 20L
842 Elo+
Solo
Anhur
Anhur
miah9
Anhur
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
550W - 602L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
13 / 4 / 9
11,786
589
15,491
14,670
6,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
13 / 3 / 8
11,924
596
17,131
14,745
5,557
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 9 / 13
10,023
501
5,992
10,752
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
buddha22357
Danzaburou
17
12 / 7 / 4
12,490
625
12,585
13,342
5,704
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
10 / 3 / 12
11,514
576
10,078
21,507
27,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
6 / 7 / 6
9,790
490
12,813
15,672
11,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chernobog
10
1 / 15 / 1
7,018
351
5,535
15,178
4,606
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 9 / 1
8,721
436
3,730
12,375
4,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 12 / 1
7,501
375
3,718
15,543
4,304
Anhur
miah9
Anhur
17
17 / 11 / 0
12,418
621
20,726
26,024
10,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
35
50
Kills
26
26
Deaths
54
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
13
4
9
4.38
L
Hun Batz
6
7
6
1.29
L
Chernobog
1
15
1
0.1
W
13
3
8
5.67
L
1
9
1
0.17
W
2
9
13
0.94
W
Danzaburou
buddha22357
Danzaburou
12
7
4
2
W
10
3
12
5.33
L
1
12
1
0.13
L
Anhur
miah9
Anhur
17
11
0
1.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,277
Damage
46,522
75,016
Taken
84,792
48,961
Mitigated
34,580
23,042
Healing
10,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
15,491
6,324
0
4,545
14,670
6,156
1,296
1,245
13,425
0
43,146
L
Hun Batz
12,813
6,294
0
0
15,672
11,019
0
7,171
8,501
0
27,436
L
Chernobog
5,535
4,096
0
808
15,178
4,606
0
6,394
8,784
0
18,282
W
17,131
9,576
305
8,041
14,745
5,557
3,689
569
14,176
57,465
0
L
3,730
578
151
169
12,375
4,089
0
3,146
9,229
0
42,427
W
5,992
1,533
348
482
10,752
3,856
911
319
10,433
23,918
0
W
Danzaburou
buddha22357
Danzaburou
12,585
5,909
309
1,975
13,342
5,704
11,525
372
12,970
0
70,016
W
10,078
627
578
6,459
21,507
27,688
858
1,213
20,294
27,120
0
L
3,718
1,327
0
1,453
15,543
4,304
203
4,934
10,609
32,926
0
L
Anhur
miah9
Anhur
20,726
13,021
0
7,466
26,024
10,562
658
11,556
14,468
0
58,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,737
Gold Earned
45,448
346
Minions Killed
243
0
Camps Cleared
0
1,790,487
Distance Traveled
1,452,962
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,786
589
60
3
0
388,742
0
L
Hun Batz
9,790
490
17
1
0
259,501
0
L
Chernobog
7,018
351
26
1
0
259,211
2
W
Olorun
11,924
596
87
4
0
384,761
0
L
Thor
8,721
436
67
3
0
337,548
1
W
Ra
10,023
501
43
2
0
349,204
0
W
Danzaburou
12,490
625
132
7
0
293,570
0
W
Sobek
11,514
576
24
1
0
374,210
2
L
Sol
7,501
375
49
2
0
285,294
0
L
Anhur
12,418
621
84
4
0
311,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role