Player Matchup

Gilgamesh
Gilgamesh
Finebutimok
Gilgamesh
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 7L
1,817 Elo+
Party 1
Bellona
Bellona
KOPKOT
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,841 Elo+
Party 1
Camazotz
Camazotz
KOTKOP1071
Camazotz
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 27L
1,700 Elo+
Party 1
Freya
Freya
LettuceMenace
Freya
Level 25
God Stats
2W - 1L
1,576 SR
Queue Stats
72W - 36L
1,683 Elo+
Party 1
Pele
Pele
YunoIsCringe
Pele
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,702 Elo+
Party 1
Team Averages
Level 17
1,515 SR
1,749 Elo+

VS

Team Averages
Level 23
1,554 SR
1,402 Elo+
Achilles
Achilles
KingKrahnic
Achilles
Level 23
God Stats
15W - 11L
1,533 SR
Queue Stats
51W - 55L
1,351 Elo+
Solo
Cupid
Cupid
LightTrace2
Cupid
Level 17
God Stats
5W - 6L
1,721 SR
Queue Stats
23W - 22L
1,618 Elo+
Solo
Thanatos
Thanatos
Spellbound1077
Thanatos
Level 26
God Stats
16W - 15L
1,560 SR
Queue Stats
97W - 109L
1,383 Elo+
Party 2
Kukulkan
Kukulkan
Velisren
Kukulkan
Level 23
God Stats
0W - 1L
1,476 SR
Queue Stats
1W - 2L
1,333 Elo+
Solo
Yemoja
Yemoja
mercuriiiii
Yemoja
Level 24
God Stats
15W - 19L
1,480 SR
Queue Stats
59W - 65L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Finebutimok
Gilgamesh
10
1 / 1 / 5
6,131
511
2,485
6,016
2,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
KOPKOT
Bellona
12
3 / 4 / 3
7,521
627
9,654
10,489
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Camazotz
KOTKOP1071
Camazotz
13
9 / 0 / 3
8,207
684
7,050
8,698
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
3 / 2 / 1
7,489
624
3,899
5,444
1,518
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 1 / 1
7,212
601
2,572
5,627
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KingKrahnic
Achilles
10
1 / 5 / 2
5,554
463
6,450
11,121
7,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
3 / 3 / 0
6,206
517
2,879
5,958
1,609
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
9
4 / 4 / 1
6,349
529
3,441
8,560
3,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
Velisren
Kukulkan
10
0 / 3 / 1
5,740
478
2,306
4,855
1,465
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
8
0 / 2 / 1
4,646
387
1,833
5,463
1,596
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
17
Kills
8
8
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Finebutimok
Gilgamesh
1
1
5
3.5
W
Bellona
KOPKOT
Bellona
3
4
3
1.13
W
Camazotz
KOTKOP1071
Camazotz
9
0
3
10.5
L
Achilles
KingKrahnic
Achilles
1
5
2
0.4
W
3
2
1
1.75
L
3
3
0
1
L
Thanatos
4
4
1
1.13
L
Kukulkan
Velisren
Kukulkan
0
3
1
0.17
W
1
1
1
1.5
L
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,660
Damage
16,909
36,274
Taken
35,957
16,724
Mitigated
15,574
14,124
Healing
11,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Finebutimok
Gilgamesh
2,485
326
0
608
6,016
2,178
69
978
5,038
0
16,357
W
Bellona
KOPKOT
Bellona
9,654
5,022
0
3,558
10,489
7,358
35
0
9,551
0
40,317
W
Camazotz
KOTKOP1071
Camazotz
7,050
2,268
0
6,311
8,698
3,520
100
815
7,847
0
49,660
L
Achilles
KingKrahnic
Achilles
6,450
2,220
0
3,697
11,121
7,603
374
0
11,121
0
20,796
W
3,899
1,402
0
2,074
5,444
1,518
530
761
4,683
42,274
0
L
2,879
1,724
78
1,531
5,958
1,609
0
1,340
4,618
0
35,543
L
Thanatos
3,441
1,087
0
4,845
8,560
3,301
0
0
8,560
0
26,600
L
Kukulkan
Velisren
Kukulkan
2,306
449
0
375
4,855
1,465
170
0
4,855
31,396
0
W
2,572
389
0
1,573
5,627
2,150
1,530
1,585
4,042
0
45,057
L
Yemoja
1,833
437
369
427
5,463
1,596
210
2,559
2,904
12,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,560
Gold Earned
28,495
360
Minions Killed
234
0
Camps Cleared
0
1,243,327
Distance Traveled
1,037,466
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,131
511
29
2
0
261,900
3
W
Bellona
7,521
627
77
6
0
226,090
4
W
Camazotz
8,207
684
71
6
0
269,996
3
L
Achilles
5,554
463
27
2
0
218,834
0
W
Freya
7,489
624
89
7
0
233,134
4
L
Cupid
6,206
517
74
6
0
187,611
1
L
Thanatos
6,349
529
52
4
0
224,680
1
L
Kukulkan
5,740
478
65
5
0
214,902
0
W
Pele
7,212
601
94
8
0
252,207
2
L
Yemoja
4,646
387
16
1
0
191,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role