Player Matchup

Odin
Odin
Indra132
Odin
Level 125
God Stats
5W - 5L
1,400 SR
Queue Stats
292W - 158L
1,700 Elo+
Party 2
Ra
Ra
LolisEveryWhere
Ra
Level 29
God Stats
15W - 2L
1,694 SR
Queue Stats
112W - 43L
1,803 Elo+
Party 2
Fenrir
Fenrir
Markitos956
Fenrir
Level 149
God Stats
11W - 2L
1,669 SR
Queue Stats
381W - 208L
1,679 Elo+
Party 2
Team Averages
Level 101
1,587 SR
1,727 Elo+

VS

Team Averages
Level 33
1,500 SR
1,515 Elo+
Jormungandr
Jormungandr
PekeGati
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Ra
Ra
Tinajas30
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Nike
Nike
xAitSuru--
Nike
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
6 / 1 / 15
8,618
862
11,574
7,440
6,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 0 / 16
8,993
899
7,777
4,697
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
13
15 / 3 / 9
9,991
999
15,029
9,768
7,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PekeGati
Jormungandr
10
3 / 9 / 1
7,818
782
5,359
15,092
10,470
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 12 / 1
6,715
672
3,898
11,835
3,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 7 / 4
6,745
675
3,980
13,225
5,559
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
10
28
Kills
4
4
Deaths
28
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
6
1
15
13.5
W
7
0
16
15
W
Fenrir
15
3
9
6.5
L
Jormungandr
PekeGati
Jormungandr
3
9
1
0.39
L
1
12
1
0.13
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,380
Damage
13,237
21,905
Taken
40,152
15,931
Mitigated
19,711
9,037
Healing
3,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
11,574
2,531
0
1,305
7,440
6,683
846
3,386
4,054
0
20,840
W
7,777
1,125
2,733
2,578
4,697
1,638
906
2,529
2,168
35,799
0
W
Fenrir
15,029
4,325
0
2,421
9,768
7,610
743
4,134
4,501
0
28,440
L
Jormungandr
PekeGati
Jormungandr
5,359
1,637
0
0
15,092
10,470
0
2,769
12,104
14,304
0
L
3,898
754
437
957
11,835
3,682
0
1,306
10,228
18,427
0
L
3,980
906
0
2,014
13,225
5,559
0
3,799
9,081
0
15,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,602
Gold Earned
21,278
117
Minions Killed
68
6
Camps Cleared
3
563,323
Distance Traveled
427,928
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,618
862
26
3
3
191,788
0
W
Ra
8,993
899
62
6
2
191,420
2
W
Fenrir
9,991
999
29
3
1
180,115
1
L
Jormungandr
7,818
782
15
2
1
135,393
0
L
Ra
6,715
672
26
3
0
127,947
2
L
Nike
6,745
675
27
3
2
164,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role