Player Matchup

Neith
Neith
Platinum III
Obeytheefinesse
Neith
Platinum III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,969 MMR
Party 2
Sobek
Sobek
Platinum III
RatHorse
Sobek
Platinum III
Level 73
God Stats
2W - 2L
1,857 SR
Queue Stats
25W - 12L
1,969 MMR
Party 2
Scylla
Scylla
Platinum V
Starrific
Scylla
Platinum V
Level 160
God Stats
4W - 1L
1,757 SR
Queue Stats
22W - 12L
1,974 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,705 SR
1,971 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,612 SR
1,860 MMR
Ra
Ra
Gold I
 
Ra
Gold I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Platinum II
HollowHex
Geb
Platinum II
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 50L
2,027 MMR
Party 1
Anhur
Anhur
Platinum III
snowroach
Anhur
Platinum III
Level 147
God Stats
4W - 0L
1,836 SR
Queue Stats
38W - 23L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 4
9,259
617
11,106
10,817
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Sobek
RatHorse
Sobek
12
1 / 6 / 5
9,614
641
6,369
19,212
23,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Starrific
Scylla
15
6 / 1 / 3
10,652
710
18,143
11,773
5,631
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshPersephoneMorgan Le FayThothTiamat

VS

Bans
OdinDiscordiaAh Muzen CabSolCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
7 / 3 / 5
10,987
732
15,331
13,021
6,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 5 / 10
9,898
660
4,738
17,840
18,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
snowroach
Anhur
15
4 / 2 / 8
10,081
672
17,423
13,789
6,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
10
Kills
12
12
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
3
5
3.17
W
1
5
10
1.2
L
3
5
4
1
L
Sobek
RatHorse
Sobek
1
6
5
0.58
L
Scylla
Starrific
Scylla
6
1
3
7.5
W
Anhur
snowroach
Anhur
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,618
Damage
37,492
41,802
Taken
44,650
33,874
Mitigated
30,917
8,312
Healing
16,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,331
1,794
3,772
6,237
13,021
6,396
723
7,661
5,360
48,373
0
W
4,738
340
0
1,466
17,840
18,493
26
7,432
10,408
14,945
0
L
11,106
4,971
0
1,501
10,817
4,855
0
5,280
5,537
0
32,322
L
Sobek
RatHorse
Sobek
6,369
352
0
2,379
19,212
23,388
0
8,190
11,022
15,754
0
L
Scylla
Starrific
Scylla
18,143
2,076
410
4,022
11,773
5,631
0
6,862
4,911
53,527
0
W
Anhur
snowroach
Anhur
17,423
8,052
0
4,679
13,789
6,028
1,563
9,665
4,124
0
45,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,525
Gold Earned
30,966
166
Minions Killed
170
5
Camps Cleared
7
831,287
Distance Traveled
825,060
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,987
732
78
5
4
291,168
0
W
Geb
9,898
660
14
1
0
264,081
1
L
Neith
9,259
617
57
4
5
258,499
2
L
Sobek
9,614
641
9
1
0
287,756
6
L
Scylla
10,652
710
100
7
0
285,032
2
W
Anhur
10,081
672
78
5
3
269,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role